Ns_moragoth (changed)

ArchoniusArchonius Join Date: 2002-03-09 Member: 291Members
I changed the hallway that I had, for different reasons:

1)  I didn't like the closed feeling of the hallway/crate.
2)  The crate looked odd just sitting there
3)  Windows look better, anyway.


Here's what I came up with the second time around.

<img src="http://wind.prohosting.com/iprod3d/ns_moragoth/pic0001.jpg" border="0">
<img src="http://wind.prohosting.com/iprod3d/ns_moragoth/pic0001.jpg" border="0">

Comments

  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    let me help you out there...

    my bad, looks like you got it.


    looks alright.  a bit of change with the textures, add a little detail...
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    had you not posted the same screenshot twice i'm sure i'd be able to come up with something more elaborate. That light still looks like it needs to be attached to the cieling somehow, or at least make the fixture thicker so it doesn't look like it's about to snap and break off.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I think it still looks a little plain.  You could add a whole bunch of detail in the window frame, and such.

    And having seen the other pic, I'll just say that I'm not really sure its such a good idea to place a resource nozzle at the end of this hallway.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    The shots don't show up for me. Try adding them as an attachment to the post. (As opposed to using the "Image" button.



    <!--EDIT|ken20banks|Mar. 18 2002,20:41-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Yep those shots don't seem to work for me either.
    Oh and post your layout of you have one, cuz I think it is really strange that you'd place a node in that corridor, unless it offers some interesting gameplay.
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