Spark Editor. Ghetto Displacement.
Ink
Join Date: 2009-08-15 Member: 68499Members
Take a look at that manual displacement. sloppy but if u see the little boxes i think you know how it works.
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Comments
In case you didn't know.
In all seriousness I hope there is an actual terrain system, and not Displacements.
In case you didn't know.<!--QuoteEnd--></div><!--QuoteEEnd-->
ya i know it was just the texture i thought would look best.
I'm actually kind of surprised that you went through all this trouble to get a mesh like that!
May I suggest <a href="http://www.blender.org/" target="_blank">Blender?</a> As long as you're wasting precious hours on making something look decent, you might as well trade those hours in for hours spent on learning how to create something splendid.
Why waste every moment on level design?
Blender 3d and it's <a href="http://wiki.blender.org/index.php/Doc:Manual/Interface" target="_blank">manual</a> are free.
A few years spent on this kind of joke could mean success for you in the future.
But mainly this thread was made to show. If you REALLY wanna make displacements, i suggest you start adding main tiny squares on 1 bigger square and start displacing.
Valid ghetto displacements, hellyeah.
Oh ok, well yeah it certainly took you a second doing that as compared to hammer for ns1. The texture are seamless until you put up a light I guess.