Spark Editor. Ghetto Displacement.

InkInk Join Date: 2009-08-15 Member: 68499Members
Take a look at that manual displacement. sloppy but if u see the little boxes i think you know how it works.


<a href="http://img39.imageshack.us/i/30354079.jpg/" target="_blank"><img src="http://img39.imageshack.us/img39/9346/30354079.jpg" border="0" class="linked-image" /></a>

Comments

  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    You won't need to build infestation in the level mesh since it is going to be self generated in-game.

    In case you didn't know.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    Heh, I used to do this in Goldsrc. lol

    In all seriousness I hope there is an actual terrain system, and not Displacements.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    <!--quoteo(post=1747372:date=Jan 15 2010, 12:08 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Jan 15 2010, 12:08 AM) <a href="index.php?act=findpost&pid=1747372"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You won't need to build infestation in the level mesh since it is going to be self generated in-game.

    In case you didn't know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ya i know it was just the texture i thought would look best.
  • PopenatorPopenator Join Date: 2009-08-27 Member: 68617Members
    Lookin' good!

    I'm actually kind of surprised that you went through all this trouble to get a mesh like that!
    May I suggest <a href="http://www.blender.org/" target="_blank">Blender?</a> As long as you're wasting precious hours on making something look decent, you might as well trade those hours in for hours spent on learning how to create something splendid.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    nah i was just doing this as a joke. Unless anyone really wants to do it this way.
  • PopenatorPopenator Join Date: 2009-08-27 Member: 68617Members
    edited January 2010
    You seem pretty devoted to that joke.
    Why waste every moment on level design?

    Blender 3d and it's <a href="http://wiki.blender.org/index.php/Doc:Manual/Interface" target="_blank">manual</a> are free.
    A few years spent on this kind of joke could mean success for you in the future.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    no i dont mean im gonna use this legitly. Buts its really not that hard but thanks im not into 3d modeling. Or maybe i am ill actually check it out.

    But mainly this thread was made to show. If you REALLY wanna make displacements, i suggest you start adding main tiny squares on 1 bigger square and start displacing.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    On the old hammer I remember slicing up a brush in little triangles, making the wholething NODRAW and selecting all the visible surfaces and making them my desired texture, and then dragging the verts out.

    Valid ghetto displacements, hellyeah.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1747384:date=Jan 14 2010, 08:37 PM:name=Hoodedsniper)--><div class='quotetop'>QUOTE (Hoodedsniper @ Jan 14 2010, 08:37 PM) <a href="index.php?act=findpost&pid=1747384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ya i know it was just the texture i thought would look best.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh ok, well yeah it certainly took you a second doing that as compared to hammer for ns1. The texture are seamless until you put up a light I guess.
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