Could use some critisism

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Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    The last set of shots is definately the best. I say stick with it. Looks great.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    just had a decent idea for the window, what if you used that cool reflective texture that is used on the bigger aliens shoulder armor in hl.  It could be made to apear as a one way window/mirror.  Just a thought, and not sure if it will work either,  very nice shot by the end
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    It would have to be on a model.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Hey, is there a limit on point entities in a map?  I have a suggestion for any mapper who wants detailed things such as pipes in their maps and stuff.  Why don't we get a modeller to make some commonly shaped pipes or wires or something that mappers can use in their maps.  They could be in sets of useful dimensions like 32x256 or 32x128 or something that could easily fit in maps.  You could then build pipe systems along the walls that would give areas more detail without having all the r_speed and vis problems with making them out of world brushes.
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