Tsa Field Tactics

LeusugiLeusugi Join Date: 2002-11-03 Member: 6576Members
<div class="IPBDescription">survival % of marines unnacceptable</div> The war is going as well as could be expected, but we are going to need more decisive victories if we are going to have the support of the interplanetary media. Our charter in part depends on this. Gate side R&D has developed some guidelines and reminders for your review.

1) The aliens infesting the stations have apparently communicated with each other about us, and we have lost the advantage of surprise. Expect heavy rushes on your position soon after you arrive. While a few marines set up the outpost, place several marines on guard duty immediately.

2) Commanders are advised to group marines into squads with squad leaders to reduce redundanct multiple orders.

3) The aliens apparently use vents to bypass security and take shortcuts. Why are we not doing the same? If the aliens block off a passage with offensive chambers, marines are advised to either jetpack or boost each other through a vent to flank their position. This also gives an advantage as skulk and lerk targets lack the space to maneuver properly in tight spaces.

4) When a hive location is captured, immediately build a teleportal there so reinforcements can be brought quickly. Also, automated turrets are not enough. If the aliens bring in fades and use acid splash damage to avoid turret line of fire, return fire with grenades bouncing around the same corners.

5) It has been brought to our attention some commanders feel jetpacks are worthless technology when compared to TSA heavy armor. On the contrary, a squad equipped with jetpacks gains the mobility needed to survive. Everyone expects skulk attacks from the ceiling, but how about a marine firing from a darkened perch? Vents that are directly placed on the ceiling become accessible in this way. Jetpacks are also invaluable to maintain a firing distance between a marine and an onos. On foot or in heavy armor, you will be run down. In the air, you can easily outrun their melee attacks if they are even in a position to reach you.

6) Try hiding a siege cannon near a hive location you have captured. A vent or unused corridor is ideal. This way, if aliens manage to capture the position any construction of a new hive will hopefully be delayed until you can bring reinforcements.

7) Set up 3 turrets in a triangle configuration around a res tower/ turret factory pair when things are tight or in a rush. The idea is to discourage casual skulk attacks. Generally, placing very many more is a waste of resources, as a dedicated attack from lerks and fades will require marine intervention no matter the number of turrets in the area.

TSA military intelligence

Comments

  • SkippySkippy Join Date: 2002-11-13 Member: 8385Members
    Try putting more than one seige turret down but leaving it almost finished until you get another one up. The aliens get a big suprise when their hive starts getting pounded into bits.


    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> + <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> = dead <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Great post Leusugi. I love the tone. :)
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Outstanding reading...couldn't have said it better myself. Also...good call on the tone, I always love a story from the games point of view.
  • rhettrhett Join Date: 2002-11-10 Member: 8030Members
    Very nice post... Reminds me of Starship Troopers recruition...
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--rhett+Nov 14 2002, 11:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rhett @ Nov 14 2002, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Very nice post... Reminds me of Starship Troopers recruition...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    From the novel or the movie? Because unlike the movie, the novel was relatively good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    edited November 2002
    A common tactic to use is securing an alien hive. I find building a not-so-obvious, yet secured siege cannon next to a hive, has much more style.

    Imagine the poor gorge who waddles in with his hard-earned 80 rp and tries placing a hive. You have to feel sorry for the poor thing, but this tactic not only prevents them from taking the hive location, it deprives them of 93 resources in the proccess.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--TheGunslinger+Nov 14 2002, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGunslinger @ Nov 14 2002, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A common tactic to use is securing an alien hive. I find building a not-so-obvious, yet secured siege cannon next to a hive, has much more style.

    Imagine the poor gorge who waddles in with his hard-earned 80 rp and tries placing a hive. You have to feel sorry for the poor thing, but this tactic not only prevents them from taking the hive location, it deprives them of 93 resources in the proccess.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you sure that the aliens lose all their resources when they die?

    Of the few times that I've played aliens, I've been able to evolve directly into a Fade even after I've died as an Onos.

    I don't think that they lose all their resources - but maybe a good-sized chunk.

    Of course, I may be totally wrong, I'm not much of an alien player. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BitchSL4PBitchSL4P Join Date: 2002-08-04 Member: 1062Members, NS1 Playtester
    His point there was that the siege fires as soon as the hive goes up. Killing both the builder (13 rp) and the hive (80 rp). Hence, 93 rp's in total.

    -Slappy
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--[F.o.R]Slappy+Nov 14 2002, 11:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([F.o.R]Slappy @ Nov 14 2002, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->His point there was that the siege fires as soon as the hive goes up. Killing both the builder (13 rp) and the hive (80 rp). Hence, 93 rp's in total.

    -Slappy<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ah, gotcha. Thanks.
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