skulk blocking in vent

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
One annoyance I had in ns was that vents are often built to house only one skulk at a time. For example, if two skulks are going opposite directions in a vent, they can't pass. I propose that if both aliens duck, the recommended vent height allow for one skulk to crawl over the other. An alternate solution would be to allow two "ducked" skulks to partially overlap their models.

Note: I would prefer that this also apply to gorges and lerks, if their models aren't too much bigger.

Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    I had no problem with this infact it was very nice that coordinated attacks did not include 5stacked skulks in nearby vent. Some random kid building ocs / chambers in not good place to block or to survive another 2minutes was ###### though.
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