Model collision

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
edited February 2010 in NS2 General Discussion
Will marine & alien models have one rectangular "box" used for detecting collisions? Or will it be broken up into parts -- for example, one for head, one for torso, and maybe one for each extremity.

Case in point: If there is a hole just big enough for a marine's head in a low ceiling, would the marine be able to poke his head through, but his body would be blocked?

Comments

  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    Doing what you described would have its own problems, because the player camera is at head level...would your gun/crosshair be in the hole too? could you shoot?

    One big box for collisions* would run faster in the engine as well, and hopefully prevent or limit silly things like getting stuck on the level architecture


    *not to be confused with hitboxes, those need to be more detailed obviously
Sign In or Register to comment.