command station and sentry turret

magicboommagicboom Join Date: 2009-10-02 Member: 68928Members
edited February 2010 in Ideas and Suggestions
<div class="IPBDescription">initial reaction</div>Does anyone else think that the command station in the new video looks a little weird? It looks like a jack in the box or something.

Why would the military design a station where all the walls fold down flat against the ground. And the animation for it enclosing around the marine makes it look extremely fragile and flimsy.

I liked the old design and I feel like the new one is too drastic a departure.

I feel similarly about the new sentry turret. The animation of it deploying makes it look very frail and flimsy - like it could be crushed or tipped over too easily.

Then again, this is just my opinion from initial impression.

On a side note, I think the sentry turret could use a laser targeting system. This way, not only does it explain how the turret knows where its shooting, but it also helps marines see the location of the enemy intruder via where the laser is pointing.

Leave the trolling aside please.

Comments

  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1751385:date=Feb 6 2010, 11:47 AM:name=magicboom)--><div class='quotetop'>QUOTE (magicboom @ Feb 6 2010, 11:47 AM) <a href="index.php?act=findpost&pid=1751385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel similarly about the new sentry turret. The animation of it deploying makes it look very frail and flimsy - like it could be crushed or tipped over too easily.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh yeah, I remember that they aren't in NS1 ...


    0_o
  • magicboommagicboom Join Date: 2009-10-02 Member: 68928Members
    edited February 2010
    <!--quoteo(post=1751390:date=Feb 6 2010, 06:02 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Feb 6 2010, 06:02 PM) <a href="index.php?act=findpost&pid=1751390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh yeah, I remember that they aren't in NS1 ...


    0_o<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just feel that if you look at the other structures, they have a distinctly sturdy and cubic look.

    For example, the resource tower is essentially a block with 4 sturdy legs on each side. The new turret factory also has a rectangular shape with 4 deployment pads on each corner if you look. Same goes for the new command station's design.

    I just feel like after the sentry turret deploys, it looks like all its components are too exposed and thin, particularly the lower part. I think that it would work well if it was designed similar in concept to the resource tower. Same leg placement and general shape, but obviously with a very different texture and detail.

    I know that it's <b>just my opinion</b>, but I was just wondering what others thought.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    Am I the only one who likes the new look of the Command Chair(Station) and Turret?

    New abbreviation(s):

    COMS - Command Station

    CMS - (Shorter Version)

    No more describing the Commander as if he was sitting inside breast implants(CC). LOL.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Yes, I neither liked them. Much too much gawdy animation masking quite frankly what are obtuse and ugly models. Sure TSA aren't exactly super-KISS principle, but neither are they SailorMoonTransformationSequenceDBZPowerUp.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I actually liked the sentry turret. Due to its design it looks more tactical in nature as it can (probably?) only in front. I think it should looks flimsy as it probably will be.

    The command station was basically a box that folds on top of a person. It definitely looks strange.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited February 2010
    <!--quoteo(post=1751551:date=Feb 7 2010, 05:06 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Feb 7 2010, 05:06 AM) <a href="index.php?act=findpost&pid=1751551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually liked the sentry turret. Due to its design it looks more tactical in nature as it can (probably?) only in front. I think it should looks flimsy as it probably will be.

    The command station was basically a box that folds on top of a person. It definitely looks strange.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, the turret looks great. Such heavy looking static firepower always scares me a bit, but the model itself looks badass. Worrying about the gameplay can come later when we actually have one.

    The CC looks a bit weird indeed. Why not just install a door to the side of the box instead of making the whole crazy folding mechanic? The giant origami doesn't feel very sturdy either.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited February 2010
    I like the turrets, the animation looks great, too.

    I agree that the CC looks strange though
    It seems that it was designed with too much priority on the whole folding around the marine thing.

    I think the size is fine considering that it is a main target and as many aliens as possible have to be able to hit it at once.
    I like how it looks unfolded and its animation, but model and especially texture look more like some boring flight simulator box then some fancy, future command center/console.
    It seems to lack some litte lights or glowing parts and btw the armory seemed a little too dark and unspectacular aswell in the video.
    Shouldn't the marine buildings stand out to show their importance to new players?
    Anyway, maybe it's just the state of the current game and they plan to improve those things.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    I agree with the folding box.. why not simply add a door? that would make more sense, and like the devs said in the siegeturret video, "transforming is cool, but why should it transform? why make it that complicated for a cool effect?" why does it suddenly have to be that big? however, can I make a suggestion: add a chair in the middle of the platform, as nostalgic hint on NS, and to make it more logical.

    standing in a dark box commanding your troops for hours doesn't make much sense if you can simply grab a folding chair and sit down.

    I like the turret, doesn't look flimsy to me..
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    I liked using this model for the comm chair in NS1:
    <img src="http://dog.fpsbanana.com/ss/srends/64131a.jpg" border="0" class="linked-image" />
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited February 2010
    visible lasers? these days we use passive infrared and radar motion detectors which are not giving away a automated sentryguns position.. also lasers are mostly only used to measure a targets distance, and to paint targets for beamrider type missiles. there are infrared laser scanners, but their scannning pattern is quite frantic, and very wide spread, like a flashlight cone, used to get depth information, and shape of objects. not really suited to track movements.

    and if you think that sentry gun looks flimsy, you should take a look at real life ones..like the ones samsung has built for the south korean border wall to north korea.. theoreticly they need just like 5 operators to guard the whole border but they have split it into sections.. and someone has to maintain and reload those buggers

    <div align='center'><img src="http://www.cosmosmagazine.com/files/imagecache/news/files/20080229_sentry_robot.jpg" border="0" class="linked-image" /></div>
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/v5YftEAbmMQ"></param><embed src="http://www.youtube.com/v/v5YftEAbmMQ" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited February 2010
    <!--quoteo(post=1751819:date=Feb 8 2010, 08:13 AM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Feb 8 2010, 08:13 AM) <a href="index.php?act=findpost&pid=1751819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->visible lasers? these days we use passive infrared and radar motion detectors which are not giving away a automated sentryguns position..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aliens can see lasers because they've evolved to fight the marines better.

    Or at least you can say that, practically any lack of realism can be explained by alien evolution, marine inefficiency, or the general principle of being set in space and in the future and the fact that it's very obviously a game and no amount of realism will convince anyone that they aren't sitting in front of their monitor shooting people.

    I'm not sure about the scale but I would say the sentry turret looks a little bit inefficient, like there's lots of dead space in the design, it looks like it has a big floorplan but only because it's spread out all over.

    The NS1 sentries looked unstable but you could at least put them anywhere. If it's supposed to be used less freqently then it could do with being a big bulkier, more armored and with more reinforcing struts.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited February 2010
    <!--quoteo(post=1751828:date=Feb 8 2010, 07:13 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Feb 8 2010, 07:13 PM) <a href="index.php?act=findpost&pid=1751828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aliens can see lasers because they've evolved to fight the marines better.<!--QuoteEnd--></div><!--QuoteEEnd-->

    and. thats just why you do not use lasers or other active sensing devices, like i said a laser would not make any sense anyways, it cannot be used to sense movement or track a target. you will most propably use a camera or passive ir motion detectors which wont emit any radiation at all. the sentry gun had always its distinctive noises you could hear to know they are nearby. no need for something giving Away its line of fire aswell.

    and yes, ns1 sentry guns look unstable, but ive always thought their tripod get bolted down to the metal floor when deployed, otherwise their recoil would make them tip over


    oh, but i think a portable laser upgrade or item for a gun could be used to paint a target to priorise it for the sentry guns to be attacked first, the guns would just follow the laser dot, if it is in their line of sight :p
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