MAG
xmaine
Join Date: 2009-08-10 Member: 68409Members
<div class="IPBDescription">Massive Action Game</div><a href="http://www.gametrailers.com/video/preview-hd-mag/57228" target="_blank">http://www.gametrailers.com/video/preview-hd-mag/57228</a>
Just checked this game out and i thought it was amazing. Too bad i don't have a ps3 to try it out for myself.
This game is a 256 player first person shooter. So that means 128 vs 128.
There's a chain of command
All gunshots, explosions, artillery, airstrikes, anti aircraft weaponry, vehicle support, helicopter control, and electronic warfare are all triggered by real people.
If anyone has played this game, what do you think about it?
----
Makes me wonder how NS2's command system will work out. If its highly squad based, then this game will fail since most people such as casual players will not listen to whoever is in charge.
<i>"Sadly, I must agree that people can't work together in this game. I actually don't have a working mic, but I WILL follow orders if the team leader is directing us. Instead, I always find that everyone runs off on their own Call of Duty-style. Because of this, I've only won a handful of matches as the attackers, since attacking requires a bit more coordination.
But, I've noticed that the squad leaders aren't any better. I've only had three or four squad leaders that actually tried to use tactics. Most of the time the squad leader is either part of Team Retard Rambo or just curses and screams at us the second we start losing, even though he NEVER talked before then.
This is the problem with making an online shooter that requires teamwork: Getting gamers, especially on consoles, to work together as a team is like getting an 800 pound LARP nerd laid by a supermodel. It just won't happen. Everyone is too concerned with getting kills and exp, to the point that I've had freaking MEDICS pass me up while I'm bleeding out many a time so they can go shoot people"</i>
<i>
"I already have annoying bosses in real life that bark orders at me. I don't need more of them to ruin my entertainment experience on my PS3. That might be a reason why I don't listen to you."</i>
<i>"Start of every round i tell my squad to follow me up the side to the bunker and skip the towers for now. Never had a single person follow me."</i>
---
Chain of Command
<img src="http://www.hearforlife.com/recognize/images/mag/mag_chain_of_command_sm.jpg" border="0" class="linked-image" />
Just checked this game out and i thought it was amazing. Too bad i don't have a ps3 to try it out for myself.
This game is a 256 player first person shooter. So that means 128 vs 128.
There's a chain of command
All gunshots, explosions, artillery, airstrikes, anti aircraft weaponry, vehicle support, helicopter control, and electronic warfare are all triggered by real people.
If anyone has played this game, what do you think about it?
----
Makes me wonder how NS2's command system will work out. If its highly squad based, then this game will fail since most people such as casual players will not listen to whoever is in charge.
<i>"Sadly, I must agree that people can't work together in this game. I actually don't have a working mic, but I WILL follow orders if the team leader is directing us. Instead, I always find that everyone runs off on their own Call of Duty-style. Because of this, I've only won a handful of matches as the attackers, since attacking requires a bit more coordination.
But, I've noticed that the squad leaders aren't any better. I've only had three or four squad leaders that actually tried to use tactics. Most of the time the squad leader is either part of Team Retard Rambo or just curses and screams at us the second we start losing, even though he NEVER talked before then.
This is the problem with making an online shooter that requires teamwork: Getting gamers, especially on consoles, to work together as a team is like getting an 800 pound LARP nerd laid by a supermodel. It just won't happen. Everyone is too concerned with getting kills and exp, to the point that I've had freaking MEDICS pass me up while I'm bleeding out many a time so they can go shoot people"</i>
<i>
"I already have annoying bosses in real life that bark orders at me. I don't need more of them to ruin my entertainment experience on my PS3. That might be a reason why I don't listen to you."</i>
<i>"Start of every round i tell my squad to follow me up the side to the bunker and skip the towers for now. Never had a single person follow me."</i>
---
Chain of Command
<img src="http://www.hearforlife.com/recognize/images/mag/mag_chain_of_command_sm.jpg" border="0" class="linked-image" />
Comments
the problem with teamwork is, you have to make it urgent to the players. if you go alone, the game must punish you with a brutal, swift death, because most people don't care about the "you lost" at the end of the game. imagine, you died as marine on a pack of skulks several times now, are frustrated, and go with two other marines for a change. you move more carefully, because you don't want to die again. if a skulk attacks your teammate, you go shoot it, simply cause it comes for you once its finished with him. than you patch your teammate up if he survives, just to make life harder for the other team.
guess why in l4d people are sticking together?
I agree to an extent, but blanket statements like that are things you ought to avoid.
Every group of people has a bad part, and that bad part is usually the loudest. There are a <b>lot</b> more console gamers than PC gamers, as far as I can tell right now, so naturally, they have a large amount of bad people simply due to having a large amount of people. That bad part being the loudest, it can give console gamers a bad name.
However, there are other factors to take into this. Using a PC, especially for gaming purposes, requires you to be knowledgeable and able to do a bit of maintenance and upkeep, something that consoles tend to not need. This might affect the percent of bad/annoying players versus good ones, but it's not like anyone has sat down to run some numbers.
TL;DR: Blanket statements, in general, ought to be avoided.