Skulk runing sound.
Skyforger2
Join Date: 2007-10-19 Member: 62681Members
<div class="IPBDescription">hope it's not final</div>Am i the only one that thinks skulk running sound sounds like old typewriter ? It sound horrible.
<a href="http://www.audiosparx.com/sa/archive/Office/Office-equipment-typing-and-typewriter-sounds/Old-Typewriter/1922" target="_blank"><b>The sound of real typewriter</b></a>
<a href="http://www.audiosparx.com/sa/archive/Office/Office-equipment-typing-and-typewriter-sounds/Old-Typewriter/1922" target="_blank"><b>The sound of real typewriter</b></a>
Comments
And what do you expect boneclaws on steel to sound like after all?
Well I'm with you there! Only because I own a live skulk and it doesn't sound like that. or maybe it does?
pre-alpha.
i had it turned up loud for testing , we were having issues with the whole quadraped thing, and how to trigger his feet sounds without having him sound like a tapdancing crab
u cant just trigger individual footstep sounds that play closer together the faster he goes, as u can with a biped, his gate changes trot ,gallop ect.. as he goes faster so the rythm of his feet would too, and the animmations can play back at different rates so u cant just use loops per animation,
, this was b4 we had key frames in the animations that can trigger sounds, which is comming in the next few days i belive, which should help alot with timing of the actual step sounds,
but what u hear in the video are just the base claw on metal click sounds, he will also have layers, of gooy muchle movment, breathing as he goes faster ect as part of his movment sound.
I dont think skulk sound was even bad though.
I don't think anything else needs to be said.
i had it turned up loud for testing , we were having issues with the whole quadraped thing, and how to trigger his feet sounds without having him sound like a tapdancing crab
u cant just trigger individual footstep sounds that play closer together the faster he goes, as u can with a biped, his gate changes trot ,gallop ect.. as he goes faster so the rythm of his feet would too, and the animmations can play back at different rates so u cant just use loops per animation,
, this was b4 we had key frames in the animations that can trigger sounds, which is comming in the next few days i belive, which should help alot with timing of the actual step sounds,
but what u hear in the video are just the base claw on metal click sounds, he will also have layers, of gooy muchle movment, breathing as he goes faster ect as part of his movment sound.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thats pretty deluxe!
Ironic, since it has a dev post in it?
Don't wanna know how many days of the alpha-delay are due to devs explaining themselves after releasing information or pre-alpha footage.