tracking device?

PricePrice Join Date: 2003-09-27 Member: 21247Members
edited February 2010 in Ideas and Suggestions
<div class="IPBDescription">pistol attachment and diffrent to MT!</div>I know, there will be motion tracking, but you can say the same about the grenades and the grenade launcher.
But the default Motion Tracker only works if the aliens move (in ns1)

I think about a attachment to the pistol(every marine can buy it), this "tracking device" looks like a round "hockey Puck" just smaller.
<img src="http://norbert-otto.de/ebay/puk.jpg" border="0" class="linked-image" />
If a marine shoot it to a alien, the alien get a motion logo on his hud?
To prevent some issues, the TD can only be attached to the body.bip.
And the Marines see the Alien blinking on the minimap.
Other Skulks can "bite" and destroy the tiny tracking device.
The Skulk can destroy it byhimself if he go into water or get shot?
Just an idea, trolls have fun to flame here...like always.


P.S. whats about buyable flares?

Comments

  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    Sounds like a marine's counter to parasite.

    But skulks don't have parasite anymore so I don't see a point in adding this.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    I tell you a good reason.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    If aliens don't parasite anymore, then it may be a useful alternative if this is radar device. You stick it to a wall and any alien nearby will show up on every marine's HUD. The aliens can find these and destroy them. To help them find these, they should either be visible (maybe an LED) or make a faint sonar sound.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited February 2010
    A faint glow maybe, changing colors like that annoying kitsch sold about anywhere?
    I like that "third eye" idea. MT was allways overpowered in my oppinion. sure, i didnt want to miss it, but it was still something the marines shouldnt have.
    It's like playing battleships with the enemy's field visible.
  • Battle-BugBattle-Bug Join Date: 2010-02-11 Member: 70523Members
    <!--quoteo(post=1752706:date=Feb 12 2010, 01:16 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Feb 12 2010, 01:16 PM) <a href="index.php?act=findpost&pid=1752706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A faint glow maybe, changing colors like that annoying kitsch sold about anywhere?
    I like that "third eye" idea. MT was allways overpowered in my oppinion. sure, i didnt want to miss it, but it was still something the marines shouldnt have.
    It's like playing battleships with the enemy's field visible.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The third eye of scent of fear is very similar to motion tracking. This is just short range motion tracking.

    Even if it just shows up on the minimap, I would say that it serves its purpose.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1752706:date=Feb 12 2010, 05:16 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Feb 12 2010, 05:16 PM) <a href="index.php?act=findpost&pid=1752706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A faint glow maybe, changing colors like that annoying kitsch sold about anywhere?
    I like that "third eye" idea. MT was allways overpowered in my oppinion. sure, i didnt want to miss it, but it was still something the marines shouldnt have.
    It's like playing battleships with the enemy's field visible.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Is motion tracking and scent of fear in NS2?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited February 2010
    <!--quoteo(post=1752713:date=Feb 12 2010, 09:34 PM:name=Battle-Bug)--><div class='quotetop'>QUOTE (Battle-Bug @ Feb 12 2010, 09:34 PM) <a href="index.php?act=findpost&pid=1752713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The third eye of scent of fear is very similar to motion tracking. This is just short range motion tracking.

    Even if it just shows up on the minimap, I would say that it serves its purpose.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I dont remember which game, but you had a pack you could deposit somewhere and monitor the area - and detonate it remotely. that's why I used that name, its very similar.

    motiontracking the way it is just rubs me the wrong way, it's like a cybernetic hivemind that doesnt report to the aliens.
    once mt is finished the game is literally reversed since the marines start to ambush aliens most of the time, and thats just wrong.
    i rather want to have to put down a sensor here and there than having the omnipotent all seeing eye.

    it should be able to be used even on infestation, but then it doesnt stick to walls and ceillings and simply drops to the floor, glowing bright on screen of aliens.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Is motion tracking and scent of fear in NS2?<!--QuoteEnd--></div><!--QuoteEEnd--> didnt here anything bout that, but i doubt that SoF makes another visit.
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
    Apparently you haven't followed twitter but some months ago there was a tweet that pistol's 2nd fire would be a parasite-type attack.
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