Personal Map Progression Blog

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  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Wow, you are on fire, aren't you?

    Is this before or after the 40% ? :P
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1778103:date=Jul 13 2010, 04:05 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Jul 13 2010, 04:05 AM) <a href="index.php?act=findpost&pid=1778103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, you are on fire, aren't you?

    Is this before or after the 40% ? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha Psy. It's still at 40%. Once I finish the alien start it'll be at 50%, as I have 3 tech points left and equal parts connecting pathways.
    It's hard to stomach that I'm not even half done though, lol.

    Time consuming bugger.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    ORANGE lol, just an observation not a criticism.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited July 2010
    <!--quoteo(post=1778115:date=Jul 13 2010, 10:07 AM:name=Delphic)--><div class='quotetop'>QUOTE (Delphic @ Jul 13 2010, 10:07 AM) <a href="index.php?act=findpost&pid=1778115"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ORANGE lol<!--QuoteEnd--></div><!--QuoteEEnd-->

    Edit!
    <img src="http://farm4.static.flickr.com/3076/3237495883_39b58bbbf9.jpg" border="0" class="linked-image" />
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    4 new pics up on the <a href="http://mapprogression.tumblr.com" target="_blank">blog.</a> They are revisions/additions to previous areas. I'll have a major new tech room update this weekend most likely.
  • TSSTSS Join Date: 2010-05-11 Member: 71716Members
    I very much like the orangy glow ^^
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <b>WASTE DISPOSAL</b>

    All done, looking pretty, finally have the alien and marine start done. Please take a look at the blog/pics and post your feedback. There's 14 new pics up of the area and 3 addition screens I added to my previous post of revisions of some areas. Here. We. <a href="http://mapprogression.tumblr.com" target="_blank">GO!</a>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Your map reminds me of this ad,
    <img src="http://dalemackey.files.wordpress.com/2009/05/joke0121.gif" border="0" class="linked-image" />

    We can see there is in, around and beneath your level although colour variation is required.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1780656:date=Jul 19 2010, 01:35 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jul 19 2010, 01:35 AM) <a href="index.php?act=findpost&pid=1780656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your map reminds me of this ad,
    <img src="http://dalemackey.files.wordpress.com/2009/05/joke0121.gif" border="0" class="linked-image" />

    We can see there is in, around and beneath your level although colour variation is required.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The AS and MS are the only areas that use the lava orange.
    There is industrial orange all through-out the level because of it's theme, as well as blue highlights.
    Generator core will be a completely unique color scheme.
    Double node is an administration area and will have a clean white theme.

    Currently no tech point in the map has the same look, and they won't, here is proof:

    <b>Iridium Extraction (Lava/Smooth yellow)</b>
    <img src="http://i.imgur.com/JYgAa.jpg" border="0" class="linked-image" />

    <b>Dig Site Entrance</b> (Deep pink/white with Blue)
    <img src="http://i.imgur.com/gQzIv.jpg" border="0" class="linked-image" />

    Waste Disposal (Lava/Industrial orange)
    <img src="http://i.imgur.com/1xG9r.jpg" border="0" class="linked-image" />
  • akaiakai Join Date: 2010-07-14 Member: 72360Members
    I love your lighting :) Lighting, to me, will make or break any environment.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Love the room design. Really looks like it should suit alien gameplay. Also I dont' know how you did it but those rocks about to be dropped into the lava look freaky and alien cause of the way the are coming out of the tubes... but they're just rocks. Crazy.
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    they look like bum holes doing rock poos.. haha! >.<
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    I tried to a avoid that imagery.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Haha. I added a quick top-down snapshot and a short blog entry of the map layout if anyone cares. Get it <a href="http://mapprogression.tumblr.com" target="_blank">here.</a>
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    oooo... ORANGE.


    <img src="http://www.f-up.net/annoying/pics/orange.jpg" border="0" class="linked-image" />
  • antarezantarez Join Date: 2003-08-20 Member: 20018Members
    Could you perhaps add some indications on the top-down-view where the techpoints and respoints are placed and which routes are accessible for marines/big aliens ? Im a bit afraid that the grid of hallways is a bit too dense as theres nearly every room connected with each other. The maps size seems to be like NS1 - i like it.

    regards =)
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    Awesome map in the making, keep up the good work! the amount of time thats gone into this would be astronomical! Cant wait to have a stroll around it :D
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Only suggestion I can think of Slycaster... Don't use the lava as a primary light source, what I mean by that is add some extra lights around the room as if there is no lava. It looks nice, yes, but it doesn't feel realistic/practical to me to design a room and go, yeah the lava will light it... no need for a light switch. This could help break up the dark ceilings some.
    maybe i'm just being too picky.
  • Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Members
    edited July 2010
    if you choose to keep the room neat and with lava as the main source of light, i don't really see that being a problem. it leads to a unique room, and it looks great...

    maybe if the room was more dilapidated and ruined, with flickering lights or fallen debris, the lava as the sole source of light would make more sense. i dunno, map looks great though!
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    We don't know how to make flickering lights yet, so this option is still being "played with."

    <!--quoteo(post=1781043:date=Jul 20 2010, 10:43 AM:name=Commie Spy)--><div class='quotetop'>QUOTE (Commie Spy @ Jul 20 2010, 10:43 AM) <a href="index.php?act=findpost&pid=1781043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if you choose to keep the room neat and with lava as the main source of light, i don't really see that being a problem. it leads to a unique room, and it looks great...

    maybe if the room was more dilapidated and ruined, with flickering lights or fallen debris, the lava as the sole source of light would make more sense. i dunno, map looks great though!<!--QuoteEnd--></div><!--QuoteEEnd-->
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Geif more screenshots plix.
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    After seeing your mapping talents, I don't think I am going to finish my map. It looks so bad compared to yours.

    Nice work man, really.
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