<!--quoteo(post=1761462:date=Mar 27 2010, 01:59 PM:name=Gwahir)--><div class='quotetop'>QUOTE (Gwahir @ Mar 27 2010, 01:59 PM) <a href="index.php?act=findpost&pid=1761462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.onethingstudios.com/Elementum" target="_blank">Updated Elementum page</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That and the trailer are looking so much better, nice work :) I still had not tried it (stupid time) but that trailer definitely has made me want to give it a shot this weekend.
<!--quoteo(post=1761296:date=Mar 26 2010, 02:52 PM:name=Jimmeh)--><div class='quotetop'>QUOTE (Jimmeh @ Mar 26 2010, 02:52 PM) <a href="index.php?act=findpost&pid=1761296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Reminds me of 99% of Source mods initially. Every single one was "oh look at our pretty models!!!!" but then they never got anywhere because they had no programmers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah.
But now I see a crap ton of "I have this really cool idea, and I think I know how to program, looking for Texture Artists, 2d artist, 3d artist, modelers, riggers, animators" and I just facepalm.
Ok, I finally got a chance to play the demo!. The gameplay is solid, you provide good tutorials (and allow as much training as a person thinks they need, very good!) but then ramp up the difficulty nicely (maybe a bit quickly, I found it fine). The physics were a little weird, but didn't take long to get used to and I caught on quickly. It was a good, new style of game that didn't feel like I had played it before.
The only complaints are the grahpical work like Psyche has pointed out. With some nice polish, this game would really shine. Nice work overall though :)
I think I'll have time to tweak the graphics this week and I'll run some by you here to see if you agree with the changes. Everyone here's been very helpful in asking for the little tweaks that will hopefully push this game through to near perfection.
I actually have one question for you. I know that some people have found the style of movement where the spheres actually get stuck in place, not collectible, a little confusing. This is made up of people who are really used to stock match-3 puzzles. Would forcing the grid to show on the tutorial level help here? I'm thinking it shows the static nature of the field better.
I'm hotfixing the <a href="http://www.iwin.com/games/elementum" target="_blank">IWIN</a> version (just released today) that way right now since that aspect seems to be confusing that crowd and anyone over there who doesn't get it immediately gives a knee jerk low rating (here's hoping more people get it and rate it up). I'm not sure when IWIN will get around to shoving the updated version through though.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I think that showing a grid really lightly would REALLY help. Especially if you made the grid pulse when a ball collides with another (similar to the effects they do with the grid in Geometry Wars).
My work on the art has been delayed by my efforts to stem the massive amount of piracy that's sprouted up for the game. I found one page with over 30k downloads alone.
<!--quoteo(post=1761969:date=Mar 31 2010, 12:15 PM:name=Gwahir)--><div class='quotetop'>QUOTE (Gwahir @ Mar 31 2010, 12:15 PM) <a href="index.php?act=findpost&pid=1761969"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Psyke: good idea, added to the game.
My work on the art has been delayed by my efforts to stem the massive amount of piracy that's sprouted up for the game. I found one page with over 30k downloads alone.
At least it means there's demand for the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just curious, what are you doing for anti-piracy? Just wondering what a very small team does for this :)
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I really wonder what effect any actions he has taken actually has on his profits... My guess, little to none. At least, nothing compared with just continuing to update and improve his game.
Cool to hear you are implementing my suggestion. Can't wait to see it. :)
I wonder if big piracy numbers would be a good way to snag a publisher. "Hey, look, tens of thousands of people are pirating my game so you know it's good! Pay me to make a bigger one!"
Comments
That and the trailer are looking so much better, nice work :) I still had not tried it (stupid time) but that trailer definitely has made me want to give it a shot this weekend.
Yeah.
But now I see a crap ton of "I have this really cool idea, and I think I know how to program, looking for Texture Artists, 2d artist, 3d artist, modelers, riggers, animators" and I just facepalm.
The only complaints are the grahpical work like Psyche has pointed out. With some nice polish, this game would really shine. Nice work overall though :)
I think I'll have time to tweak the graphics this week and I'll run some by you here to see if you agree with the changes. Everyone here's been very helpful in asking for the little tweaks that will hopefully push this game through to near perfection.
I actually have one question for you. I know that some people have found the style of movement where the spheres actually get stuck in place, not collectible, a little confusing. This is made up of people who are really used to stock match-3 puzzles. Would forcing the grid to show on the tutorial level help here? I'm thinking it shows the static nature of the field better.
I'm hotfixing the <a href="http://www.iwin.com/games/elementum" target="_blank">IWIN</a> version (just released today) that way right now since that aspect seems to be confusing that crowd and anyone over there who doesn't get it immediately gives a knee jerk low rating (here's hoping more people get it and rate it up). I'm not sure when IWIN will get around to shoving the updated version through though.
My work on the art has been delayed by my efforts to stem the massive amount of piracy that's sprouted up for the game. I found one page with over 30k downloads alone.
At least it means there's demand for the game.
My work on the art has been delayed by my efforts to stem the massive amount of piracy that's sprouted up for the game. I found one page with over 30k downloads alone.
At least it means there's demand for the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just curious, what are you doing for anti-piracy? Just wondering what a very small team does for this :)
Cool to hear you are implementing my suggestion. Can't wait to see it. :)