Mouse input in NS2
haymo
Join Date: 2005-01-09 Member: 34040Members, NS1 Playtester
Please make sure you add support for both raw and directinput. This is an important standard in games today. This can be seen in QuakeLive (www.QuakeLive.com) by putting in_mouse 2 (raw) or in_mouse -1 (DI) in console. They have large differences in the way they handle the mouse input and it makes a large difference in the feel.
Comments
raw... ya mean...
mouse sushi? my fav.
Still, +1 for good and responsive mouse settings. Quake Live definitely isn't a bad basis for that.
I dislike games that rely on the windows sens slider.
:P
To this day I can never understand why gamedevs allow Windows' sensitivity to affect the game or why one has to disable "acceleration" when all of these features should be the domain of the game.
You can download it here: <a href="http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html" target="_blank">http://donewmouseaccel.blogspot.com/2010/0...ration-fix.html</a>
There should be a fix floating around the internet for xp aswell.
EDIT: personal guarantee the link is virus free.