DI Question

MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
Is Dynamic Infestation the literal equivalent of the Power Grid? Or can it spawn anywhere that you build a structure/whatever? Basically does it have to connect?




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  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    My guess is that it doesn't need to connect. It grows from some of the alien main structures and other structures need infestation to be placed.

    Alien -> needs to seed infestation to grow

    in opposition to

    Marines -> needs to connect grid to grow
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    It's like the counter part but not equivalent. We don't really have all the details so far but the DI, is the mark of Aliens territory which the Marines have to destroy and replace with the PG(ugh!) via an RT. Similarly the PG holds back DI, I think. So aliens have to destroy the RT's in order to spread DI in a grid powered room.
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Nice! A thread with a specific question and a lot of theories! Lovely.

    Facts, A hive spawns dynamic infestation. Dynamic infestation can also be used to break doors.

    Aside from that, we have no other information at present Mu. Maybe someone from the dev team will punch in with this one.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    We have as much info about DI as we do about the game at this point: next to none.

    From the bits and pieces, I gather... It will spread from the hive into neutral territory, it will always be around alien structures, it'll dim or shut down lights in the area, it'll cover any surface in the way, will be kept at bay by Power Grid, and can be removed by marines directly in some fashion.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    My question: who wants to start a betting pool on how long it takes for it to be universally known in-game as "Creep"?

    I'd be surprised if "DI" made it out of Alpha.
  • StarClawsStarClaws Join Date: 2002-11-26 Member: 9974Members
    Well I already promised I would start with Glowies instead of whatever they wanna call em.

    With how big SC and SC2 scene is hopping at the moment ... Wouldn't doubt it. 'Infestation' alone is just too much to say in fast paced combat. They should be renaming it an actual alien name here shortly I would assume ... 'hint hint'

    As for how it works... Its a matter of controlling the tech nodes (Hive/build areas) ... and the resource areas. The idea is big... Amazingly big. Its just how much they want to expand it or not. I imagine they will slowly improve on it... Will it start/stop fan ventilation shafts and chop up infestation/aliens? :) Will it kick on furnaces that burn out smoke stacks that hold upper ventilation/inaccessible catwalks?

    Fun stuff :)
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    I wouldn't be surprised if it came from tech points and resource nodes but didn't have to connect up like the powergrid, but with the idea that aliens gain an advantage while on it. Then again, that rewards defensive play which isn't great. I guess if flamethrowers remove it...

    Idle speculation at best.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1762548:date=Apr 3 2010, 05:18 PM:name=MuYeah)--><div class='quotetop'>QUOTE (MuYeah @ Apr 3 2010, 05:18 PM) <a href="index.php?act=findpost&pid=1762548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't be surprised if it came from tech points and resource nodes but didn't have to connect up like the powergrid, but with the idea that aliens gain an advantage while on it. Then again, that rewards defensive play which isn't great. I guess if flamethrowers remove it...

    Idle speculation at best.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, this.

    I've been slightly worried about the whole territorial gameplay and it's defensive effect, but it's difficult to say anything concrete without any real knowledge on how it works.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I think "Infestation" is just fine, and I will be calling it that, or "DI" for short.
  • KazterKazter Join Date: 2003-08-12 Member: 19481Members, Constellation
    <!--quoteo(post=1762550:date=Apr 3 2010, 12:57 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Apr 3 2010, 12:57 PM) <a href="index.php?act=findpost&pid=1762550"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think "Infestation" is just fine, and I will be calling it that, or "DI" for short.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree "DI" is even shorter than "Creep" and would be unique to NS2 (save for some WoW references).
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    i'll be calling it "green slime", like in the scifi space movie with the same name and content :P
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    edited April 2010
    <!--quoteo(post=1762553:date=Apr 3 2010, 07:19 PM:name=Kazter)--><div class='quotetop'>QUOTE (Kazter @ Apr 3 2010, 07:19 PM) <a href="index.php?act=findpost&pid=1762553"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree "DI" is even shorter than "Creep" and would be unique to NS2 (save for some WoW references).<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Dee-Eye" is two hard syllables. "Creep" is just one.


    The good news is that I haven't pre-ordered, so I won't be trying to force the trend any time soon.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I really hope aliens can just plop down RT's where ever they want much like NS1. I foresee some interesting rushes to key RT rooms to block a powergrid's progression.
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