never ending ns2 game

BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
edited April 2010 in NS2 General Discussion
<div class="IPBDescription">contuined from suggestions</div>my original thread is here <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=109161" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=109161</a>
I am going to start to make large open maps for this game type if anyone can help me with the coding in lua please feel free to im me.

Thanks

will use second post for updates

Comments

  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited April 2010
    ready room<img src="http://img707.imageshack.us/img707/9084/55289995.jpg" border="0" class="linked-image" />
    By <a href="http://profile.imageshack.us/user/holmebrian" target="_blank">holmebrian</a> at 2010-04-05
    marines and onos in for scale

    and yes it is that big

    allien and marine join
    <img src="http://img707.imageshack.us/img707/8744/rr2a.jpg" border="0" class="linked-image" />
    By <a href="http://profile.imageshack.us/user/holmebrian" target="_blank">holmebrian</a> at 2010-04-05

    better view of ready room
    <img src="http://img707.imageshack.us/img707/3038/rr2f.jpg" border="0" class="linked-image" />
    By <a href="http://profile.imageshack.us/user/holmebrian" target="_blank">holmebrian</a> at 2010-04-05

    This is a perspective shot of the whole map
    <img src="http://img707.imageshack.us/img707/3356/neverendingmap.jpg" border="0" class="linked-image" />
    By <a href="http://profile.imageshack.us/user/holmebrian" target="_blank">holmebrian</a> at 2010-04-05
    and the room above there is the ready room
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Why not just keep everything in one thread and do updates in it?
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    posted pic of ready room any suggestions for what walls should look like wil be appreciated

    plus please let me know if it is possible to add fake walls.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1762782:date=Apr 5 2010, 12:28 PM:name=BJHBnade_spammer)--><div class='quotetop'>QUOTE (BJHBnade_spammer @ Apr 5 2010, 12:28 PM) <a href="index.php?act=findpost&pid=1762782"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->posted pic of ready room any suggestions for what walls should look like wil be appreciated

    plus please let me know if it is possible to add fake walls.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow that is a nice entrance for a ready room. It sort of implies we're walking into a cave tunnel (or a lego map jk :)

    Suggest you use this as reference :P <a href="http://www.norad.mil/Images/Historic/North-Portal_large.jpg" target="_blank">Link</a>
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited April 2010
    posted join points in readyroom

    sorry there just rough drafts
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    the first ns2_siege ! Congrats.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited April 2010
    updated ready room pics
    and what makes you think it is a seige map?

    the map is gonna be 10 to 20 times that size that is just pictures of the ready room
    plus map will be open or really high ceilings

    ok i have posted a full view of level ready room is the top one
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Good luck with your map.
    You might not find many interested in untextured boxes without props in them, or lighting applied though.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    um lol as i said before this is a rough draft i don't have time right now to create textures that will be secondary i think i have plenty of time before alpha is released to make wall and floor textures! plus what ever else i need or if someone can help be greatly appreciated.

    this right now is in the planning stages i am just updating this so people can know my progress just in case someone wants to help
    this is not even close to being finished.

    as of witch i know this is probably cause of the distance to my ceiling but can someone let me know if there is a fix for this
    <img src="http://img707.imageshack.us/img707/8316/rrinceiling.jpg" border="0" class="linked-image" />
    By <a href="http://profile.imageshack.us/user/holmebrian" target="_blank">holmebrian</a> at 2010-04-05
    thanks
  • TgaudTgaud Join Date: 2009-05-01 Member: 67323Members
    how a large room. it makes me remember my first try :
    <img src="http://img697.imageshack.us/img697/3329/firsttry.jpg" border="0" class="linked-image" />
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited April 2010
    <!--quoteo(post=1762829:date=Apr 5 2010, 04:18 PM:name=Abra)--><div class='quotetop'>QUOTE (Abra @ Apr 5 2010, 04:18 PM) <a href="index.php?act=findpost&pid=1762829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good luck with your map.
    You might not find many interested in untextured boxes without props in them, or lighting applied though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd play supersiege_005 any day of the week lol.

    However some suggestions for box rooms ... how about a concave or convex floor... or rolling hills floor. Maybe some trenches around the edges?
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <!--quoteo(post=1762831:date=Apr 5 2010, 09:26 PM:name=BJHBnade_spammer)--><div class='quotetop'>QUOTE (BJHBnade_spammer @ Apr 5 2010, 09:26 PM) <a href="index.php?act=findpost&pid=1762831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as i said before this is a rough draft<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh how silly of me, I completely missed that paragraph. You see, I thought it was a finished map.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1762836:date=Apr 5 2010, 12:50 PM:name=Abra)--><div class='quotetop'>QUOTE (Abra @ Apr 5 2010, 12:50 PM) <a href="index.php?act=findpost&pid=1762836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh how silly of me, I completely missed that paragraph. You see, I thought it was a finished map.<!--QuoteEnd--></div><!--QuoteEEnd-->
    :D
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Bigger is not always better, especially in NS.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    I don't really see how this will work yet. If you make the map so much bigger that means you will spend much more time just traveling. Try and figure out the particulars of how the game will play out a bit before you start trying to map or mod it. What does it do that standard NS2 doesn't? Is this change necessary? Is it fun? I don't really see anything yet besides "much much bigger maps" and "the game will never end".

    What happens if all of one side's structures are destroyed? In NS/NS2 the game would end, what happens in your proposed mod?

    The maps are huge...how will you keep all the action from being focused in one area of the map the whole game? How will you encourage confrontation between the two teams?

    If you come up with realistic solutions for problems like this, and it still sounds like it would be fun to play, I'm all for a mod like this...otherwise, you'll invest tons of time making something mediocre.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1762883:date=Apr 6 2010, 01:06 AM:name=monopolowa)--><div class='quotetop'>QUOTE (monopolowa @ Apr 6 2010, 01:06 AM) <a href="index.php?act=findpost&pid=1762883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you make the map so much bigger that means you will spend much more time just traveling.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not a problem if we get vehicles. I'm sure someone will code it in lua (cause <i>anything </i>is possible in lua).
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Sometimes really awful ideas such as this one should stay in the I&S forums.
  • StandardStandard Join Date: 2003-12-06 Member: 24048Members, Constellation
    edited April 2010
    <!--quoteo(post=1762835:date=Apr 5 2010, 08:44 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 5 2010, 08:44 PM) <a href="index.php?act=findpost&pid=1762835"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd play supersiege_005 any day of the week lol.

    However some suggestions for box rooms ... how about a concave or convex floor... or rolling hills floor. Maybe some trenches around the edges?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Siege maps are made by ###### who are too lazy and inexperienced enough to make a real map. People that actively encourage mappers to make siege maps with box rooms need to be banned from the Internet for life.


    <xXNSPlayerXx> Hey guys, i think im going to try and make a map for NS, its my first time trying.
    <Jimbob666> Hey great idea xXNSPlayerXx, we can get our little NS community to help you test it if we upload it on our server.
    <CoolTitanBoy1988> That sounds fun, good idea.

    --2 Days Later--

    <xXNSPlayerXx> Hey guys i've been working on my map for like 8 hours and its done now, its well l33t. Can you upload it to the server?
    <Jimbob666> Sure no problem buddie.
    <CoolTitanBoy1988> How did you do it so fast? You are amazing.

    --Everyone connects to the server--

    <xXNSPlayerXx> So what do you think guys?
    <CoolTitanBoy1988> OMFGFG THE GUMMIE BEARS THEME TUNE IS PLAYING IN THE READY ROOM!!?!?<CWNJBCN!KHWJHCJK!W WIN
    <Jimbob666> Its a little out of scale and the map is really bright but i like it!
    <CoolTitanBoy1988> OMFG AWESOME A SIEGE MAP.
    <xXNSPlayerXx> Yep and check the room names XDXDXD
    <CoolTitanBoy1988> OMG OMG OMG, YOU NAMED THE ROOMS AFTER OUR CLAN PLAYERS, I LOVE YOU.
    <Jimbob666> The textures are a bit samey but i love the flashing lights and the accelerator ramps.
    <xXNSPlayerXx> Thanks guys, oh and follow me, i made a secret room that no 1 can find or get into when the marines win, so we can make the map last for hours while the marines fly about like ###### hahaha.
    <CoolTitanBoy1988> *Jizz*

    <Standard> has connected.
    <CoolTitanBoy1988> OMFG STANDARD HAS SPEED HACK BAN HIM
    <Jimbob666> Standard if you dont stop bunny hopping you will be banned as its an exploit and against server rules.
    <Standard> ...
    <Standard> has Disconnected. (Permanent Ban) Reason: Cheater / Lamer

    So i repeat, you sir should be banned from the Internet.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    <!--quoteo(post=1762835:date=Apr 5 2010, 04:44 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 5 2010, 04:44 PM) <a href="index.php?act=findpost&pid=1762835"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd play supersiege_005 any day of the week lol.

    However some suggestions for box rooms ... how about a concave or convex floor... or rolling hills floor. Maybe some trenches around the edges?<!--QuoteEnd--></div><!--QuoteEEnd-->

    trenches at the edges of the map might ruin it but yea i am going to make terrain and trenches in several places.

    if the map does turn out to be to big i will probably try to put some teleporters near the bases.
    i wont be absolutely sure till i can run around the map
  • SorelSorel Join Date: 2009-08-15 Member: 68498Members
    <!--quoteo(post=1762922:date=Apr 6 2010, 08:52 AM:name=Standard)--><div class='quotetop'>QUOTE (Standard @ Apr 6 2010, 08:52 AM) <a href="index.php?act=findpost&pid=1762922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[Insert sheer brilliance here]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hilarious.

    Cogent.

    Astute, and apt.

    In a word? Golden.

    /tip of the hat
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    <!--quoteo(post=1762924:date=Apr 6 2010, 08:08 AM:name=BJHBnade_spammer)--><div class='quotetop'>QUOTE (BJHBnade_spammer @ Apr 6 2010, 08:08 AM) <a href="index.php?act=findpost&pid=1762924"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->trenches at the edges of the map might ruin it but yea i am going to make terrain and trenches in several places.

    if the map does turn out to be to big i will probably try to put some teleporters near the bases.
    i wont be absolutely sure till i can run around the map<!--QuoteEnd--></div><!--QuoteEEnd-->

    How could they possibly <i>ruin</i> it? I fail to see how this or any other feature could <i>detract</i> from the map.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1763016:date=Apr 6 2010, 08:49 PM:name=Silverwing)--><div class='quotetop'>QUOTE (Silverwing @ Apr 6 2010, 08:49 PM) <a href="index.php?act=findpost&pid=1763016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How could they possibly <i>ruin</i> it? I fail to see how this or any other feature could <i>detract</i> from the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Never assume that it can't be made worse, it might be hard, but it can always be worse.
  • StandardStandard Join Date: 2003-12-06 Member: 24048Members, Constellation
    I think its very close to the limit already.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    There's a difference between neverending maps, and actual campaigns. Campaigns are a *very* good idea IMO. If you can pull off 5 or so maps that are linked, it's going to be pretty cool to play.

    I can't see any way you can encourage a neverending game with a map. What are you going to do when someone get's completely destroyed? Have a random hive/cc pop up somewhere?
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    move to mapping forum please
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