Alpha near?
kflow47
Join Date: 2008-10-09 Member: 65154Members
What do you guys think is the alpha near (less than 1 month)
or do you think it takes some time to fix problems?
And polish the game since the community is very criticizing?
I can't wait and I just got no clue how near we are to the alpha, so I wanted to ask the experienced users ;)
Edit: Forgotten a question XD do you think they will update the engine test atleast with optimized performance? I really hope so since i play on my notebook multiplayer mod not really playable but still fun :D
or do you think it takes some time to fix problems?
And polish the game since the community is very criticizing?
I can't wait and I just got no clue how near we are to the alpha, so I wanted to ask the experienced users ;)
Edit: Forgotten a question XD do you think they will update the engine test atleast with optimized performance? I really hope so since i play on my notebook multiplayer mod not really playable but still fun :D
Comments
I think it's really hard because we don't really know how much they holding back =)
(well its what im hoping actually :p)
Eng August? Omg Thats when university starts again :'(
This is why I'm taking part time Uni this year.
Man up and course load down.
I don't think it would be a good idea to release the alpha before the engine is more playable online. It works but the performance isn't fun. People can forgive playability issues when the online is obviously hacked in like it is now, but an official alpha will draw harsher criticism.
(Every Developer's answer.)
-OR-
"Quote Valve-time here."
True. Still, it really depends on how hard the performance issues are to fix.
No i dont think so. If i look in the past when they first were talking about adding lua they already had many scripts. Im sure they scrapped alot out for the engine test and like Max or charlie said the most of the lua scripts from the engine test wont be in the official release or alpha for that matter.
There's just 0% chance that the pre-alpha is all they have created to this point as far as gameplay goes. To name a few, on their end they have:
* Almost completed first person views and animations for skulk and gorge (and probably onos and lerk, although IMO they all need tweaking)
* We have seen them use the ax in game, and have the rifle to use ourselves
* At least near-completed the fade model enough to tease us with its shadow
* A TON of movement animations are completed (might need tweaking, but still)
I don't think we really know much about the status of most of the building models, the heavy class (exoskeleton or whatever), and gameplay/event code. I think they're more or less over the hump- the first stage of the development process can be the hardest while you're really trying to get into a groove and get the core mechanics out of the way. The engine test has been released, they know what they need to work on in that respect and I'm sure they inch closer and closer to Alpha testing every day. Like I said, I'm optimistic for a May Alpha release that will be choppy, require alot of work/re-work and be fun as hell to play :)
isint fun
yes i know community made it but i thought from the beginning that is what they where hoping for!
i know this is only engine but we work with what we are given
let them take the time they need!
in the mean time we will do what we want with this
LOL
and stop asking
what are you doing to help the community?
Sorry if it sounds personal just saying!
No, they weren't. Fall last year is exactly when they originally intended to release the game. However, the massive amount of unexpected pre-orders they received spurred them on to work a hell of a lot more and ultimately deliver us a much better game as they now had the cash to invest more time.
Agreed with the previous few posts. Charlie explicitly mentioned that the Engine Test is a strip down of all of the work they have completed. The game is a lot further along than what we currently have.
I see one of four updates, unless something comes completely out of left field:
<ul><li>Spark editor update (fairly high probability but I would be disappointed)</li><li>Engine test update (unless it's more than just an optimization, such as releasing more content like models, animations, etc- I would be disappointed)</li><li>Fade reveal (color me excited)</li><li>DI update with video (I would be blown away)</li></ul>
"Disappointed" is relative. It's not like I'll lose sleep but I do really look forward to the Friday updates. And we're still about 9 hours out of having the Friday Update.....
I don't expect more than maybe an API update for modders today. They just released the engine test, which suggests that they're focused more right now on fixing bugs than on adding new features
I would be very happy to see the alpha show up by late May, and I don't expect it anytime before that really
during that time they can work on the alpha code, so in the end the can release a updated engine with the actual alpha game code. looking forward to it :)
Yeah, probably adding all the features the modders have been hacking would be a good update (i.e. easy way to locate where the mod/game folder is). If anything to remind them that this is just an alpha and more modding powers are on their way....
To kind of reiterate the general idea of Lua, NS2 will be 100% moddable in every way shape and form on release. The devs wanted to create a game as much as the next half-life for a modding platform. I believe most modders know this already, but it's still exciting to hear.
While this is true, at the same time it feels like there's quite a few hooks missing that the current modders are kinda working around in interesting ways. If there's better hooks provided for the features they want, their life might be a bit easier.
So yeah. There hopefully will be more LUA framework and engine hooks in the next update. Working server browser anyone?