Request: NS1 Resource pack
<div class="IPBDescription">for modders</div>I'd like someone with more of a clue than me, plus the right software, to convert NS1's entire range of models for use with the engine test.
I'd like someone to do the same to create an FMOD sound library containing all the NS1 sounds.
This would be really awesome for all the people working on mods. We could even start working on a classic ns mod and replace the NS1 models with NS2 models when the alpha is released.
Unfortunately I don't have the skills necessary to do it myself, but if anyone does I'm sure it will benefit the community immensely.
I've messaged the person who got additional sounds into the ns2lua mod for some info on how he did it. Once I hear back I should be able to get a NS1 sound library up and running quickly.
Edit: Have been told how to do it by sniperchance. Will upload a soundpack tomorrow, it's late here :)
I'd like someone to do the same to create an FMOD sound library containing all the NS1 sounds.
This would be really awesome for all the people working on mods. We could even start working on a classic ns mod and replace the NS1 models with NS2 models when the alpha is released.
Unfortunately I don't have the skills necessary to do it myself, but if anyone does I'm sure it will benefit the community immensely.
I've messaged the person who got additional sounds into the ns2lua mod for some info on how he did it. Once I hear back I should be able to get a NS1 sound library up and running quickly.
Edit: Have been told how to do it by sniperchance. Will upload a soundpack tomorrow, it's late here :)
Comments
for now the lerk flight is the buildbot's control scheme.
<!--coloro:#708090--><span style="color:#708090"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->* 100 thanks to Charlie for sending me some relevant code bits once upon a time!! <!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<a href="http://download541.mediafire.com/wzxs4nm4mdyg/bmn2nrgwldo/ns1_lerk.rar" target="_blank">Download link</a>
<a href="http://download541.mediafire.com/wzxs4nm4mdyg/bmn2nrgwldo/ns1_lerk.rar" target="_blank">Download link</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Pipi would you mind modifying that to conform to NS2's naming scheme? (put it in the the aliens/lerk/ subfolder with a similar name)
e.g. /models/aliens/lerk/lerk.model
I'd like someone to do the same to create an FMOD sound library containing all the NS1 sounds.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's certainly not asking much.
If you read the whole thread you'd see that I haven't got a clue how to do the model stuff myself, so I wasn't aware how much effort it would require.
I've gotten a version of FMOD designer that works with the engine test, so I'm putting a sound library together myself. (using the ns1 sounds, and I will maike it available for download as soon as its done)
e.g. /models/aliens/lerk/lerk.model<!--QuoteEnd--></div><!--QuoteEEnd-->
Hum yea.. I'm not sure what you exactly want. Doesn't it work if you only rename the model file and put it inside subfolders?
It would all work except that I think the reference to the material is inside the model file... and that one is the only one I can't change.
I want to be able to have all the material files and model all in the alien/lerk/ folder
EDIT: And did you check the animations? I was wondering if there was a problem with them because all the animations are at one spot but the reference lerk model is at the origin position (0,0,0).
EDIT: And did you check the animations? I was wondering if there was a problem with them because all the animations are at one spot but the reference lerk model is at the origin position (0,0,0).<!--QuoteEnd--></div><!--QuoteEEnd-->
It would be better if the origin point was at the feet of the model for the animations, but I assumed that this was just an artifact of the conversion... One we can probably get around with code.