slayer20Killed a man once.Join Date: 2007-12-13Member: 63157Members, Reinforced - Shadow
<!--quoteo(post=1769515:date=May 2 2010, 01:48 PM:name=Spacer)--><div class='quotetop'>QUOTE (Spacer @ May 2 2010, 01:48 PM) <a href="index.php?act=findpost&pid=1769515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this a RPing map? That's what it looks like to me. There's a lot of stuff that's not gonna work gameplay wise here.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well for one thing, MS is extremely impractical in gameplay terms:
1: It's far too big and open, aliens aren't going to stand much of a chance with no cover. 2: It looks like the two exits to the room lead to long corridors which also have no cover, which is gonna make it far harder for the aliens. 3: To make it even worse, that platform in front of the viewport/window type thing has line of sight down both of these corridors, making it EVEN WORSE for the aliens.
There needs to be some sort of cover so aliens can actually have a hope of reaching the commchair (which I'm guessing is going to go on the central platform) without being shot to pieces by sentries/rines.
The idea of a mall leads me to believe that there'll be a lot of rooms with only one entrance (the shops), which benefits the marines even more. All you'd have to do is relocate the commchair to the back of a store and you're almost inpenetrable, not to mention the incredible annoyance it would be to have to search every single store if you can't find the commchair.
If the stores are gonna be closed off, then this isn't really an issue, but brings me onto my next point: A space mall? With an anime bookstore? That's why I asked if it's an RP map, it doesn't fit into the NS universe at all. Since when do spaceships in NS have wooden paneling? Why would this thing ever exist? You can explain it away as a Starship Titanic-esque thing, but it's completely implausible, not to mention completely impractical to actually build in the editor itself. Are you going to be able to create all these textures and models that you're going to need to make it look halfway decent? I somehow doubt it.
Make this as an art project to yourself, rather than attempting to make it work as a map.
slayer20Killed a man once.Join Date: 2007-12-13Member: 63157Members, Reinforced - Shadow
<!--quoteo(post=1769537:date=May 2 2010, 06:13 PM:name=Spacer)--><div class='quotetop'>QUOTE (Spacer @ May 2 2010, 06:13 PM) <a href="index.php?act=findpost&pid=1769537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well for one thing, MS is extremely impractical in gameplay terms:
1: It's far too big and open, aliens aren't going to stand much of a chance with no cover. 2: It looks like the two exits to the room lead to long corridors which also have no cover, which is gonna make it far harder for the aliens. 3: To make it even worse, that platform in front of the viewport/window type thing has line of sight down both of these corridors, making it EVEN WORSE for the aliens.
There needs to be some sort of cover so aliens can actually have a hope of reaching the commchair (which I'm guessing is going to go on the central platform) without being shot to pieces by sentries/rines.
<b>These are some good points. The Marine Start may look big, but you have to realize that with the structures that will be going in there, there won't be as much room as you think.</b>
The idea of a mall leads me to believe that there'll be a lot of rooms with only one entrance (the shops), which benefits the marines even more. All you'd have to do is relocate the commchair to the back of a store and you're almost inpenetrable, not to mention the incredible annoyance it would be to have to search every single store if you can't find the commchair. <b> The stores are planned to have multiple entrances/exits. Also, command chairs have to be built on tech points, which there won't be a tech point in the stores.</b>
If the stores are gonna be closed off, then this isn't really an issue, but brings me onto my next point: A space mall? With an anime bookstore? That's why I asked if it's an RP map, it doesn't fit into the NS universe at all. Since when do spaceships in NS have wooden paneling? Why would this thing ever exist? You can explain it away as a Starship Titanic-esque thing, but it's completely implausible, not to mention completely impractical to actually build in the editor itself. Are you going to be able to create all these textures and models that you're going to need to make it look halfway decent? I somehow doubt it.
<b><i>Enough with the anime stuff.</i> I was just saying that the most anime-ish thing you'd see would be like a book store like Barnes and Nobels that sells books, and probably some manga. Stuff like that gets sold everywhere, not just Japan.
And yeah the wood may seem a bit unreal, but you have to realize that not everything is going to be 100% real. Why doesn't the wood burn when I blow it up? That would be like asking why you can't blow a hole in some metal with some grenades or something. And so far, I've made some textures by myself. I don't think I can do the models alone.
And the level won't be built exactly like a mall. It's going to be built to fit the game. You've only seen a little bit of a lot of unfinished work and you're making a lot of assumptions off of it.</b>
Make this as an art project to yourself, rather than attempting to make it work as a map.<!--QuoteEnd--></div><!--QuoteEEnd-->
MS: You can't say that the fact there'll be structures in MS will forgo the need for cover. You could easily put all the structures you're going to need in a match in the area behind the commchair. Also, you didn't address the issue that the MS and the surrounding area is far too big to begin with. Structures will not fill up the massive ceiling space, or the corridors leading into it. Commchairs: That's my bad then, I didn't know that, fair enough. Anime/Wood/etc: Ok, I'm not having a go at you for being into anime, I'm saying it doesn't fit into the NS Universe and I don't think a hotel/resort/mall outpost on an asteroid fits into it either. Why build a mall far away from the rest of human population? Whilst the Hotel/Resort idea is more feasable, given that (if you read the fiction) during NS1 space travel was pretty dangerous and (if i remember correctly) somewhat restricted, noone in their right minds would risk being ###### up by the kharaa to go on holiday. NS2 is set after NS1, and I seem to remember the devs saying that the galaxy is far more restricted, with the kharaa far more widespread and the TSA actively engaged in war with them, rather than the odd go-to-this-spaceship-and-kill-the-aliens-but-avoid-attracting-too-much-attention kind of thing in NS1, making this map fit far less. If you don't care about the map fitting into the universe, then completely ignore this :|.
Of course nothing is going to be completely realistic, but you should at least try to make it appear that way. It just doesn't fit (I don't mean into the fiction, I mean visually) otherwise.
slayer20Killed a man once.Join Date: 2007-12-13Member: 63157Members, Reinforced - Shadow
I wouldn't say I don't want the map to fit into the NS universe, but I wasn't aware about the space travel thing. The asteriod thing can be dropped completely and instead be set right on Earth. It wouldn't really change anything.
The thing about the wood stuff is that I didn't want to use a lot of metal. I feel it would make it look too grungy and not so much like a mall. I'm trying to come up with some variety of wood/marble/tile/etc. type textures and keep the metal to a minimum, except where it needs to be used (railings and such).
I'm really not happy with the giant ceiling space in the MS. I am trying to figure out what to do with it all. The MS will probably end up getting a small make-over anyway since it was designed be like the head of a ship. But since you said said space travel isn't really great in the NS universe, it may change to something else.
<!--quoteo(post=1769554:date=May 3 2010, 01:15 AM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ May 3 2010, 01:15 AM) <a href="index.php?act=findpost&pid=1769554"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't say I don't want the map to fit into the NS universe, but I wasn't aware about the space travel thing. The asteriod thing can be dropped completely and instead be set right on Earth. It wouldn't really change anything.
The thing about the wood stuff is that I didn't want to use a lot of metal. I feel it would make it look too grungy and not so much like a mall. I'm trying to come up with some variety of wood/marble/tile/etc. type textures and keep the metal to a minimum, except where it needs to be used (railings and such).
I'm really not happy with the giant ceiling space in the MS. I am trying to figure out what to do with it all. The MS will probably end up getting a small make-over anyway since it was designed be like the head of a ship. But since you said said space travel isn't really great in the NS universe, it may change to something else.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't quote me on the ns2 backstory, but I'm pretty sure that something along those lines was posted on the main site. Kharaa on earth is also a no-no. Sorry if this comes across really pedantic, but it's just a bit dumb. You can make metal that doesn't look grungy, and it would make more sense for it to be there. Look at Mass Effect's Citadel (Quite a lot of Mass Effect in fact) for an example. The thing about wood is that it would be ridiculously expensive to ship across space to be used for support beams and things like that. If you must have wood, it would only be for small trims, and that's at a BIG stretch. Maybe try removing some of the grunge from the existing ns2 textures if you REALLY want to run with this space mall thing, and you could perhaps try and make some carpet tile effect textures for the floor, which would work with your theme. I'm essentially telling you I think this is a stupid setting. I'm not trolling or anything, it's just how it comes across to me. I recommend reworking it into something that fits better.
<b>Or ignore me completely and go with it if you want. It's your map at the end of the day.</b> Seige maps don't fit into any ###### universe and people still play them. But do you really want your map to be on the aesthetic level of a seige map?
slayer20Killed a man once.Join Date: 2007-12-13Member: 63157Members, Reinforced - Shadow
The story on the Kharaa being on Earth might seem like a bit of a stretch, but NS2 takes place some years after the first NS. The Kharaa were put into this mall in a specially designed observery where people could view the Kharaa publicly. However, something went wrong and the Kharaa broke free (don't expect to see dead bodies everywhere).
I can certainly try to clean up some of the already made metal and I can also make some of my own. It's not hard.
I do want to try to get this as an official map, so feedback is critical and Spacer, you are giving some great feedback.
Wait, You need to turn this into a Museum Instead, Not only would that fit better with the Idea that there where some creatures on display but a Meseum also naturaly has an excellent flow of rooms and corridoors that is very good gameplay wise as apposed to shops. It might be far more easier to build a Museum than a Mall, You need far too many detailed props and stuff to form shops where as a Museum is far less object heavy, they are way more spaced out and surrounded with nice building architecture.
I'm confused. During war time you don't make malls and museums. I'm pretty sure you focus your efforts in to factories for munitions, armor, energy, development of anything war related. I don't think you take your enemy, study it in full depth inside a shopping mall.
slayer20Killed a man once.Join Date: 2007-12-13Member: 63157Members, Reinforced - Shadow
<!--quoteo(post=1769588:date=May 3 2010, 08:58 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ May 3 2010, 08:58 AM) <a href="index.php?act=findpost&pid=1769588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm confused. During war time you don't make malls and museums. I'm pretty sure you focus your efforts in to factories for munitions, armor, energy, development of anything war related. I don't think you take your enemy, study it in full depth inside a shopping mall.<!--QuoteEnd--></div><!--QuoteEEnd-->
You must have the wrong idea. Who says the mall/museum was built during the war? It could have been there for quite some time.
Also, it's not like the whole world is putting money into the TSA. Sooner or later something is going to get built that doesn't have to do with what's going on between the TSA and Kharaa.
Also, it's not like the scientists are studying the Kharaa in the mall place, that would just be plain silly :V
The story goes something like this... 10 years after the events of the first Natural Selection, scientists have managed to capture and isolate a Kharaa Hive. 15 years after the Hive has been captured, scientists believe they have managed to mutate the race into something harmless, which caused some very odd mutations with the Kharaa. 5 years after finally agreeing that they have managed to domesticate this small Kharaa race, they decide to put a small group of Kharaa on display for the public, like a zoo. They believe this small group were completely harmless. They put them in an isolated chamber that prevented the bacteria from growing too much and from letting the Kharaa escape.
I'm not a great story writer, but that's kind of where this is going. It may not be 100% true to the real NS universe but I want to make it pretty close.
I still reckon it should be a Museum of Science & Technology. EVA can be the name of the revoluitonary new A.I. Holographic Virtual Tour Guide as well as standing for Electronic Virtual Assistant.
I like your idea, its something different. If the material is wood,plastic or metal it doesn't really matter... its not like everyone's (I know there will be some :D) going to run straight to the section stop and stare at the floor.
In the NS universe the humans are advanced, so who says a resort etc couldn't of been build before the war broke out. Anything can be floating around in space.
GISPBattle GorgeDenmarkJoin Date: 2004-03-20Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
Well, in the entire history of USA, they havent had a single moment in peace... thay are allways at war whit someone. And im sure all thoes malls and cities wasnt there 3 centuries ago :D noone uses 100% of there money on a single military branch...
Now that i think of it, is TSA even a Goverment Institution or is it privatised?
<!--quoteo(post=1768412:date=Apr 23 2010, 11:42 AM:name=Hashashin)--><div class='quotetop'>QUOTE (Hashashin @ Apr 23 2010, 11:42 AM) <a href="index.php?act=findpost&pid=1768412"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps one of the stores could be a "kharaa sushi shop" where they serve up skulks in a sushi roll.<!--QuoteEnd--></div><!--QuoteEEnd--> I can smell the pickled eggs )
Where Epsilon Virginis is a star in the Virgo constellation. Virgo, of course, stands for virgin. And we all know tweens like to hang out at the mall, or Astromall in that case thus: E.V.A. the tween space mall in the virgin constellation. that all sounds good.
slayer20Killed a man once.Join Date: 2007-12-13Member: 63157Members, Reinforced - Shadow
Thanks for the suggestions.
I'll probably hold this off for awhile until I can get my head straight into mapping again. I feel like my mapping is too blocky and nothing really special about it.
Don't give up! Mapping is a long, long process. Look at the rooms in your house/apartment: most are probably just big boxes. What makes them less "boxy" is the clutter of furnitures, appliances, support structures,objects...
It might be a lot more easy to build this if you wait for the LAB set (Clean Textures). I would imagine it to be extremely difficult and understand why you might stuggle when building a Shopping Complex out of dirty Industrial Textures & Props. There have been a couple of clean textures released, Some Walls, Trims and a tiled floor will help if you in the mean time work on some concept detailing.
One thing to think about to make things a lot more simple, If you have no intention of trying to aim for official inclusion<i> (own past experience proves they are very strict so are unlikly to accept a map of this nature no matter how good a job you do)</i> you dont need to worry then about everything in your map being your own work so you are free to use open license free to use etc.. Textures & Models in your "FUN Map". So you might want to try searching for free textures and models to help you build this thing. Find some marble floors and stuff.
The NS community always enjoys a fun map. Look how may played co_blackmesa (eewwww) and how many enjoy big blocky siege maps.
<!--quoteo(post=1771298:date=May 15 2010, 06:56 AM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ May 15 2010, 06:56 AM) <a href="index.php?act=findpost&pid=1771298"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The NS community always enjoys a fun map.<!--QuoteEnd--></div><!--QuoteEEnd-->
This. If a map plays good, I don't care whether it's official or fits in the NS2 universe. In fact, I like a more "for fun" experience once in a while to take a breather from serious play.
I hope you will keep up the good work and keep us posted on your progress : )
<!--quoteo(post=1769336:date=Apr 30 2010, 06:39 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Apr 30 2010, 06:39 PM) <a href="index.php?act=findpost&pid=1769336"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, got the first shop put in place. What should this particular store sell?
Try to come up with a funny name for it too. It can't have the name of a store that already exists.<!--QuoteEnd--></div><!--QuoteEEnd-->
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<!--quoteo(post=1771843:date=May 21 2010, 07:10 PM:name=ryanericw)--><div class='quotetop'>QUOTE (ryanericw @ May 21 2010, 07:10 PM) <a href="index.php?act=findpost&pid=1771843"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love how all places related to the world of NS accommodate for the size of a creature as large as the onos to prowl. Lol<!--QuoteEnd--></div><!--QuoteEEnd-->
Games aren't realistic. It'd be dumb to do that, especially where aliens are concerned.
GISPBattle GorgeDenmarkJoin Date: 2004-03-20Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
Was thinking, that if you where making it a Museum in space and stuff a huge panorama window to lighten up your main entrance/grand hall would be the perfect setting :) <a href="http://fc07.deviantart.net/fs71/i/2010/146/a/f/Space_by_Maliciarosenoire.jpg" target="_blank">http://fc07.deviantart.net/fs71/i/2010/146...iarosenoire.jpg</a>
Comments
What makes you say that?
1: It's far too big and open, aliens aren't going to stand much of a chance with no cover.
2: It looks like the two exits to the room lead to long corridors which also have no cover, which is gonna make it far harder for the aliens.
3: To make it even worse, that platform in front of the viewport/window type thing has line of sight down both of these corridors, making it EVEN WORSE for the aliens.
There needs to be some sort of cover so aliens can actually have a hope of reaching the commchair (which I'm guessing is going to go on the central platform) without being shot to pieces by sentries/rines.
The idea of a mall leads me to believe that there'll be a lot of rooms with only one entrance (the shops), which benefits the marines even more. All you'd have to do is relocate the commchair to the back of a store and you're almost inpenetrable, not to mention the incredible annoyance it would be to have to search every single store if you can't find the commchair.
If the stores are gonna be closed off, then this isn't really an issue, but brings me onto my next point:
A space mall? With an anime bookstore? That's why I asked if it's an RP map, it doesn't fit into the NS universe at all. Since when do spaceships in NS have wooden paneling? Why would this thing ever exist? You can explain it away as a Starship Titanic-esque thing, but it's completely implausible, not to mention completely impractical to actually build in the editor itself. Are you going to be able to create all these textures and models that you're going to need to make it look halfway decent? I somehow doubt it.
Make this as an art project to yourself, rather than attempting to make it work as a map.
1: It's far too big and open, aliens aren't going to stand much of a chance with no cover.
2: It looks like the two exits to the room lead to long corridors which also have no cover, which is gonna make it far harder for the aliens.
3: To make it even worse, that platform in front of the viewport/window type thing has line of sight down both of these corridors, making it EVEN WORSE for the aliens.
There needs to be some sort of cover so aliens can actually have a hope of reaching the commchair (which I'm guessing is going to go on the central platform) without being shot to pieces by sentries/rines.
<b>These are some good points. The Marine Start may look big, but you have to realize that with the structures that will be going in there, there won't be as much room as you think.</b>
The idea of a mall leads me to believe that there'll be a lot of rooms with only one entrance (the shops), which benefits the marines even more. All you'd have to do is relocate the commchair to the back of a store and you're almost inpenetrable, not to mention the incredible annoyance it would be to have to search every single store if you can't find the commchair.
<b>
The stores are planned to have multiple entrances/exits. Also, command chairs have to be built on tech points, which there won't be a tech point in the stores.</b>
If the stores are gonna be closed off, then this isn't really an issue, but brings me onto my next point:
A space mall? With an anime bookstore? That's why I asked if it's an RP map, it doesn't fit into the NS universe at all. Since when do spaceships in NS have wooden paneling? Why would this thing ever exist? You can explain it away as a Starship Titanic-esque thing, but it's completely implausible, not to mention completely impractical to actually build in the editor itself. Are you going to be able to create all these textures and models that you're going to need to make it look halfway decent? I somehow doubt it.
<b><i>Enough with the anime stuff.</i> I was just saying that the most anime-ish thing you'd see would be like a book store like Barnes and Nobels that sells books, and probably some manga. Stuff like that gets sold everywhere, not just Japan.
And yeah the wood may seem a bit unreal, but you have to realize that not everything is going to be 100% real. Why doesn't the wood burn when I blow it up? That would be like asking why you can't blow a hole in some metal with some grenades or something. And so far, I've made some textures by myself. I don't think I can do the models alone.
And the level won't be built exactly like a mall. It's going to be built to fit the game. You've only seen a little bit of a lot of unfinished work and you're making a lot of assumptions off of it.</b>
Make this as an art project to yourself, rather than attempting to make it work as a map.<!--QuoteEnd--></div><!--QuoteEEnd-->
My replies in bold.
Commchairs: That's my bad then, I didn't know that, fair enough.
Anime/Wood/etc: Ok, I'm not having a go at you for being into anime, I'm saying it doesn't fit into the NS Universe and I don't think a hotel/resort/mall outpost on an asteroid fits into it either. Why build a mall far away from the rest of human population? Whilst the Hotel/Resort idea is more feasable, given that (if you read the fiction) during NS1 space travel was pretty dangerous and (if i remember correctly) somewhat restricted, noone in their right minds would risk being ###### up by the kharaa to go on holiday. NS2 is set after NS1, and I seem to remember the devs saying that the galaxy is far more restricted, with the kharaa far more widespread and the TSA actively engaged in war with them, rather than the odd go-to-this-spaceship-and-kill-the-aliens-but-avoid-attracting-too-much-attention kind of thing in NS1, making this map fit far less.
If you don't care about the map fitting into the universe, then completely ignore this :|.
Of course nothing is going to be completely realistic, but you should at least try to make it appear that way. It just doesn't fit (I don't mean into the fiction, I mean visually) otherwise.
The thing about the wood stuff is that I didn't want to use a lot of metal. I feel it would make it look too grungy and not so much like a mall. I'm trying to come up with some variety of wood/marble/tile/etc. type textures and keep the metal to a minimum, except where it needs to be used (railings and such).
I'm really not happy with the giant ceiling space in the MS. I am trying to figure out what to do with it all. The MS will probably end up getting a small make-over anyway since it was designed be like the head of a ship. But since you said said space travel isn't really great in the NS universe, it may change to something else.
The thing about the wood stuff is that I didn't want to use a lot of metal. I feel it would make it look too grungy and not so much like a mall. I'm trying to come up with some variety of wood/marble/tile/etc. type textures and keep the metal to a minimum, except where it needs to be used (railings and such).
I'm really not happy with the giant ceiling space in the MS. I am trying to figure out what to do with it all. The MS will probably end up getting a small make-over anyway since it was designed be like the head of a ship. But since you said said space travel isn't really great in the NS universe, it may change to something else.<!--QuoteEnd--></div><!--QuoteEEnd-->
The game is set to be grunge.
You can make metal that doesn't look grungy, and it would make more sense for it to be there. Look at Mass Effect's Citadel (Quite a lot of Mass Effect in fact) for an example. The thing about wood is that it would be ridiculously expensive to ship across space to be used for support beams and things like that. If you must have wood, it would only be for small trims, and that's at a BIG stretch.
Maybe try removing some of the grunge from the existing ns2 textures if you REALLY want to run with this space mall thing, and you could perhaps try and make some carpet tile effect textures for the floor, which would work with your theme.
I'm essentially telling you I think this is a stupid setting. I'm not trolling or anything, it's just how it comes across to me. I recommend reworking it into something that fits better.
<b>Or ignore me completely and go with it if you want. It's your map at the end of the day.</b> Seige maps don't fit into any ###### universe and people still play them.
But do you really want your map to be on the aesthetic level of a seige map?
I can certainly try to clean up some of the already made metal and I can also make some of my own. It's not hard.
I do want to try to get this as an official map, so feedback is critical and Spacer, you are giving some great feedback.
It might be far more easier to build a Museum than a Mall, You need far too many detailed props and stuff to form shops where as a Museum is far less object heavy, they are way more spaced out and surrounded with nice building architecture.
You must have the wrong idea. Who says the mall/museum was built during the war? It could have been there for quite some time.
Also, it's not like the whole world is putting money into the TSA. Sooner or later something is going to get built that doesn't have to do with what's going on between the TSA and Kharaa.
Also, it's not like the scientists are studying the Kharaa in the mall place, that would just be plain silly :V
The story goes something like this...
10 years after the events of the first Natural Selection, scientists have managed to capture and isolate a Kharaa Hive. 15 years after the Hive has been captured, scientists believe they have managed to mutate the race into something harmless, which caused some very odd mutations with the Kharaa. 5 years after finally agreeing that they have managed to domesticate this small Kharaa race, they decide to put a small group of Kharaa on display for the public, like a zoo. They believe this small group were completely harmless. They put them in an isolated chamber that prevented the bacteria from growing too much and from letting the Kharaa escape.
I'm not a great story writer, but that's kind of where this is going. It may not be 100% true to the real NS universe but I want to make it pretty close.
I like it.
I like your idea, its something different.
If the material is wood,plastic or metal it doesn't really matter... its not like everyone's (I know there will be some :D) going to run straight to the section stop and stare at the floor.
In the NS universe the humans are advanced, so who says a resort etc couldn't of been build before the war broke out.
Anything can be floating around in space.
Now that i think of it, is TSA even a Goverment Institution or is it privatised?
I can smell the pickled eggs )
________________________________________________________________________________
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How about "Epsilon Virginis Astromall"?
Where Epsilon Virginis is a star in the Virgo constellation. Virgo, of course, stands for virgin.
And we all know tweens like to hang out at the mall, or Astromall in that case thus: E.V.A. the tween space mall in the virgin constellation.
that all sounds good.
I'll probably hold this off for awhile until I can get my head straight into mapping again. I feel like my mapping is too blocky and nothing really special about it.
Mapping is a long, long process.
Look at the rooms in your house/apartment: most are probably just big boxes. What makes them less "boxy" is the clutter of furnitures, appliances, support structures,objects...
keep up, your kung fu will improve in no time :)
There have been a couple of clean textures released, Some Walls, Trims and a tiled floor will help if you in the mean time work on some concept detailing.
One thing to think about to make things a lot more simple, If you have no intention of trying to aim for official inclusion<i> (own past experience proves they are very strict so are unlikly to accept a map of this nature no matter how good a job you do)</i> you dont need to worry then about everything in your map being your own work so you are free to use open license free to use etc.. Textures & Models in your "FUN Map".
So you might want to try searching for free textures and models to help you build this thing. Find some marble floors and stuff.
The NS community always enjoys a fun map. Look how may played co_blackmesa (eewwww) and how many enjoy big blocky siege maps.
This. If a map plays good, I don't care whether it's official or fits in the NS2 universe.
In fact, I like a more "for fun" experience once in a while to take a breather from serious play.
I hope you will keep up the good work and keep us posted on your progress : )
No logic in that, extreamly funny racing to the end :)
BTW is anyone making a gorgerush map?
<i>*sorry for stealing the post whit this question*</i>
Try to come up with a funny name for it too. It can't have the name of a store that already exists.<!--QuoteEnd--></div><!--QuoteEEnd-->
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Games aren't realistic. It'd be dumb to do that, especially where aliens are concerned.
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