Unofficial Steam Achievements Thread
resresres
Join Date: 2007-10-16 Member: 62652Members
<div class="IPBDescription">Community Thought Up Achievements so the Dev's have a choice</div>I know it's pre-alpha, but is it way too early to think up Steam Achievements?
You know the drill: PUN INTENDED TITLE and/or REFERENCE, then the REQUIREMENT
Marksman - Killing 20 Skulks with Pistol
Last Resort - Killing 50 Skulks with Knife
Chopping Time - Destroying 20 Alien Structures with the Axe
etc
Think Weapons, Upgrades, Activities that you can do (like building, welding..), etc.;
Remember also that Achievements also have a side-effect of encouraging certain gameplay like teamwork over solo play, attacking specific structures (like resources nodes) for points or 'recognition'/awards and so on, so don't leave those out :)
And, if you can make the traditional achievement boxes with photoshop, illustrator, etc submit them here too!
You know the drill: PUN INTENDED TITLE and/or REFERENCE, then the REQUIREMENT
Marksman - Killing 20 Skulks with Pistol
Last Resort - Killing 50 Skulks with Knife
Chopping Time - Destroying 20 Alien Structures with the Axe
etc
Think Weapons, Upgrades, Activities that you can do (like building, welding..), etc.;
Remember also that Achievements also have a side-effect of encouraging certain gameplay like teamwork over solo play, attacking specific structures (like resources nodes) for points or 'recognition'/awards and so on, so don't leave those out :)
And, if you can make the traditional achievement boxes with photoshop, illustrator, etc submit them here too!
Comments
mh, would be a funny thing :)
<b>Rambo</b> - Kill x amount of enemies single handedly without reloading with the minigun
<b>Death from above </b>- Kill an enemy whilst falling.
<b>Spelunking </b>- Die from falling
<b>Fair play </b>- Evened the teams x amount of times.
Various building achiements for building structures.
<b>Military Strategist</b> - Win 50 games as commander
<b>Sun Tzu</b> - Win 100 games as commander
What about titles aswell. i am sure people would enjoy running around with some sorta title like
Khaz "Rambo" Modan
or
KhazModan - Strategist.
Probably too MMO though
POCKET GORGE
As a gorge, heal 1000 points of damage on a fade or onos in a single life.
TASTY LEMMINGS
As a skulk, use cloak to sneak attack and kill 5 marines in the same area in a single life.
ECONOMIC WARFARE
Build a Resource Tower/Collector in a round before firing/biting/spitting.
NO TIME TO LOSE
Lead your team to victory in less than three minutes.
So basically how much influence can we have on this, because nothing sucks more like those retarded kill 1000000000000000 enemies Achievements, which just tell people that you wasted a lot of time killing people and maybe totally not getting the point of the game.
I'm for as many nice and help the players to learn achievements that we can think of and those posted above are quite nice ! Keep it up !
KHARAA WATCH (Bay Watch, in case this pun sucks ...)
As a gorge heal a heavy wounded enemy that has been under fire recently or is under fire.
LUCKY LERK (Lucky Luke, if you might not get my poor puns :)
Hit a marine with X spikes, before he or she deals any damage to you
WELD UP ! (SUIT UP ! ... okay this one sucks)
Weld x structures / players / doors as commander or player
LOYAL (I'm out of puns now -.-)
Follow X amounts of orders from your marine commander
OBEY !
Follow X amounts of orders from your hive mind
STICKS AND STONES DON'T BREAK MY BONES
Block X amount of damage with your Onos Shield (whatever it is called)
SUPPORTER
Spend a certain amount of ressources on Collectors or marine supportive gear, before spending any on life forms or weapons
The HIVES (yeah it's a great band !)
Build a certain number of hives
IT'S NOT ROCKET SCIENCE
Stay in the air with your Jetpack without touching any obstacles for X seconds.
I'M A LUMBERJACK AND I'M OKAY (Monty Python ofcourse) [note: one of the less usefull Achievements, sadly]
Kill x number of Kharaa lifeforms and / or buildings with an axe.
HOLD ON I'M COMING !(great song)
Handing out medpacks to your marines while they are under attack and critically low on life as a marine commander (if medpacks as we know them are still in)
NAILED IT ! (if they make the Onos or was it Lerk impale marines against walls) [note: one of the less usefull Achievements, sadly]
Nail a marine against a wall as Onos (Horn) or Lerk (Spikes)
GORGE OUS (I most likely failed to spell that right -.-)
Slide a certain distance on your belly as a gorge.
JERK ! [might be a stupid idea, because you should kill gestating life forms, so the first part isn't that usefull]
Kill X gestating life forms or kill X recently spawned life forms ( if you do so you are just a jerk :P )
That's about what I came up with,
please don't do things like
Kill 10 Gorges with a Shotgun, because thats just not a nice thing to do (poor gorgies) also it's a boring Achievement, it's imho way more fun to be rewarded for something innuative you did, maybe even not on purpose and in the best case the Achievement might hint the player at things like this that are just useful for playing the game.
PS: Wasn't there already a thread on I&S about this ?
This.
Also, you guys are all missing graphics with your achievements. Where are the 64 x 64 icons?!
It should be sensible stuff like "win 5 maps on ns_bast2" and "build 1 resource tower on every map" or "kill a resource tower on every map". Something that if a player takes a detour during a single round to perform it doesn't disrupt the team objective for more than a minute.
"The Enemy Approaches!" - Parasite 10 enemies as a Skulk.
"This is my Hive. There are many like it, but this one is mine." - Kill one Heavy Armor that is attacking the hive by yourself.
"My shrink says I need an outlet for my aggression." - Single-handedly kill an Onos.
cant think of a dummer thing to do.. oh i know. get extra points for camping...
the only achievements that could be used would have to be all team based, like build 'x' many structures.
greenpeace: get the commands to recycle everything in ms
Now this is the kind of achievement that we don't need.
It distracts from the actual gameplay and is an invitation to join an achievement server to kill an afk onos.
Nah.
Must read lightly.
Unless it was like those 1 time only things like.
Into the spray. As a Gorge, healspray a buddy.
Commander's view. Command for the first time.
Dedicated Marine. Finish a game without leaving the Marines.
Dedicated Kharaa. Finish a game without leaving the Kharaa.
ect. That kinda stuff.
Sure it isn't really achieving much but it's promoting good play.
cant think of a dummer thing to do.. oh i know. get extra points for camping...
the only achievements that could be used would have to be all team based, like build 'x' many structures.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh god, tin foil hat much?
It should be sensible stuff like "win 5 maps on ns_bast2" and "build 1 resource tower on every map" or "kill a resource tower on every map". Something that if a player takes a detour during a single round to perform it doesn't disrupt the team objective for more than a minute.<!--QuoteEnd--></div><!--QuoteEEnd-->
what he said, they ruin games because people disapear off doing "achievements so i look cool, hey check my e-penis" etc, not fun!
Achievment for playing this at least one time(all seperate achievments):
Skulk
Gorge
Lork
Fade
Onos
Marine
Commander
H.E.X.O. (Heavy Exoskeleton)
J.P. (Jetpacker)
These are like the, do these playstyles, but they promote playing everything the game offers.
I am a little confused about how achievements are supposedly "fun", I don't see the fun in pointless, meaningless and useless "rewards" that does nothing. So many times I've seen games that has achievements, but they don't improve gameplay, they are just there to be there, what is the point? Only time I've ever seen achievements done well, is in WoW, where certain ones gave you hints on how to beat an encounter differently, but that was always a group effort.
I guess the reason is that collecting stuff somehow caters to our brain, we just want to collect it all, but to what purpose? Maybe I just haven't seen enough games use achievements well, so please give some examples of where achievements improves overall gameplay.
If you read this post, you are now awarded with 25 x [Virtual Internet Cookie], awesome, right? :D
Bdrop - Bunny hop a marine down a long corridor and chuckle at their horrible skill.
Rambo ultimatum - Destroy 25 aliens in a single life.
Base ###### - Build base.
"Can't aim? No problem!" - Miss all 30 bullets with the lmg and all (12?) shots with the pistol on a single target, throw a hand grenade to get the kill.
"The Legend of Hellabean" - Kill yourself, and two other allies on mines when trying to destroy a phasegate.
Call them ASBO's (Anti Social Behaviour Orders)
Like
WTJer joining the winning team whilst a part of the losing team
Spawncamper
cant really thing of anything else atm, but these are basically badges of dishonour so simply by playing nice you dont accumulate them.
bit of a nanny state idea i know. let the community police the servers and all that.
It distracts from the actual gameplay and is an invitation to join an achievement server to kill an afk Onos.<!--QuoteEnd--></div><!--QuoteEEnd-->
First, if there's an AFK Onos, he probably deserves to die.
Second, it's not really supporting the idea of going out and killing x amount of aliens. Plus, it's really not that easy to kill an Onos by yourself. It takes a full HMG clip + Weapons 3 to kill an Onos by yourself. This will probably change in NS2 though.
And third, you usually see people running after an Onos if they start to retreat. So it's not really supporting the idea of running around the level looking for Onii, especially since most Onii come late game.
It has to be a lerk and two fades to qualify
Or something else. I just want to use Hive Five lol.
Or something else. I just want to use Hive Five lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
How about build 5 hives in one game?
Second, it's not really supporting the idea of going out and killing x amount of aliens. Plus, it's really not that easy to kill an Onos by yourself. It takes a full HMG clip + Weapons 3 to kill an Onos by yourself. This will probably change in NS2 though.
And third, you usually see people running after an Onos if they start to retreat. So it's not really supporting the idea of running around the level looking for Onii, especially since most Onii come late game.<!--QuoteEnd--></div><!--QuoteEEnd-->
1) That's not much of an achievement though, is it?
And by "achievement server" I meant a server where people only go to complete achievements, so the onos wouldn't move on purpose.
2) It's supporting the idea of fighting an onos all by yourself, which is a really stupid thing to do.
3) You said "single-handedly", that rules out teamplay.
I'm not really focused on this particular example.
My point is, for a team-based game like NS2, achievements should only reward teamplay.