Doorways/room transitions.

jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
<div class="IPBDescription">Help please.</div>hey I was wondering if we could get a new tutorial on room transitions in the spark editor. I mean i know the extrude tool but What other options do we have? I would like to see Your lvl Designer make a time-lapse film of him making a small detailed room.

Comments

  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Create more faces and use edge extrusion.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    edited May 2010
    erm. more explination please.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Have a look at mine and Mendasp's Video's

    <a href="http://www.youtube.com/user/SgtBarlow" target="_blank">http://www.youtube.com/user/SgtBarlow</a>

    <a href="http://www.youtube.com/user/Mendasp" target="_blank">http://www.youtube.com/user/Mendasp</a>
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    If i have multiple lines and vert's on a wall and I want to make it all one face. How do i do that. I have found that sometimes when i delete a point the whole wall disapears.
  • FarrenFarren Join Date: 2005-03-13 Member: 45065Members, Reinforced - Shadow
    This has actually been a problem from the beginning... the snap tool does a decent job, but it would be nice to be able to take a collection of vertices and set the same coordinates for all of them.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    How do I make steam and sprites. I found the entity tool but can not seem to find them.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    They aint usable yet, They have a particle editor to release to us yet.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    well that explains it. I was also wondering how long it took you to be amazing at mapping. I will admit it is rather easy to create great enviroments. But I still seem to have some small design issues. For some reason my hallways always seem small and unpopulated with details. I find myself limited and reusing the same modles alot. I have been watching your videos and from what I can tell It seems like Mix and matching Alot of textures on the same wall create a better feel. But what else should I be looking at to make my map's look more. NS like? any sugestions?

    Also I am sort of winging the whole design do you ever do that or are you planned out always
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I can spend upto 3 solid days on a room, I do make and ditch things, the more time you send peicing things together the better. It should take you hours to do a good small section of corridoor, you have to have a lot of patience and have to be willing to throw things away and try again.
    I have built a room before that took a whole day then deleted it and made something better.
    If you build a room and are then unsure what else to do with it, Leave it alone, do something else in the map come back to it later.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited May 2010
    I can only agree with SgtBarlow.
    First of all it takes a lot of time to make something look decent.
    If you don't have a "vision" of how your room or corridor should look like, you'll just have to try different things and shapes.
    Think of keyelements that determine the look of a scene and make it look rather unique. Everything else comes while trying to map the scene in your head.

    In addition, as Thaldarin said in irc, lighting adds a lot to a scene. Everything looks boring when you start mapping, you just have to keep on mapping.
    With the first rough layout and lighting you can see, which parts look boring or too alike and either you delete those or add props or change geometry/textures to make it stand out.

    I've made 4 different shots of my last corridor I mapped to show how simple and boring a scene really looks without props and lighting and how many lights you'll need to make it look better.
    I hope this helps a little (1st to last picture: only geometry, plus props, plus lights, lights hidden in layer):
    <a href="http://img684.imageshack.us/img684/3833/corridor.jpg" target="_blank">http://img684.imageshack.us/img684/3833/corridor.jpg</a>
Sign In or Register to comment.