Doorways/room transitions.
<div class="IPBDescription">Help please.</div>hey I was wondering if we could get a new tutorial on room transitions in the spark editor. I mean i know the extrude tool but What other options do we have? I would like to see Your lvl Designer make a time-lapse film of him making a small detailed room.
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<a href="http://www.youtube.com/user/SgtBarlow" target="_blank">http://www.youtube.com/user/SgtBarlow</a>
<a href="http://www.youtube.com/user/Mendasp" target="_blank">http://www.youtube.com/user/Mendasp</a>
Also I am sort of winging the whole design do you ever do that or are you planned out always
I have built a room before that took a whole day then deleted it and made something better.
If you build a room and are then unsure what else to do with it, Leave it alone, do something else in the map come back to it later.
First of all it takes a lot of time to make something look decent.
If you don't have a "vision" of how your room or corridor should look like, you'll just have to try different things and shapes.
Think of keyelements that determine the look of a scene and make it look rather unique. Everything else comes while trying to map the scene in your head.
In addition, as Thaldarin said in irc, lighting adds a lot to a scene. Everything looks boring when you start mapping, you just have to keep on mapping.
With the first rough layout and lighting you can see, which parts look boring or too alike and either you delete those or add props or change geometry/textures to make it stand out.
I've made 4 different shots of my last corridor I mapped to show how simple and boring a scene really looks without props and lighting and how many lights you'll need to make it look better.
I hope this helps a little (1st to last picture: only geometry, plus props, plus lights, lights hidden in layer):
<a href="http://img684.imageshack.us/img684/3833/corridor.jpg" target="_blank">http://img684.imageshack.us/img684/3833/corridor.jpg</a>