Volumetric Lights

antarezantarez Join Date: 2003-08-20 Member: 20018Members
<div class="IPBDescription">still implemented ?</div>There was a video podcast on the ns2 site i can remember, where you could see an old command console and volumetric lights falling through a shutter.

I just wanted to know if someone could tell me if its still part of the engine and will be in NS2 ?

regards

Comments

  • WarLoverWarLover Join Date: 2009-11-05 Member: 69276Members
    Yes it is still in, but the public doesnt have the build that utilizes it yet.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    This functionality is currently locked along with most of the others. Yes, it's still in.
  • ArkArk Join Date: 2009-08-15 Member: 68489Members
    Hope this dosen't get cut, nice to see it done properly instead of it being faked, like in most games.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Consider I'm sure I heard it referred to in a podcast or videocast as being ns2's 'signature lighting style' I'd be surprised if it got cut.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    What do you mean it's not in? I could have sworn I saw the dynamic lights in the map editor. Are those not the same as the effect seen on the videocast?

    I'm actually curious about the volumetric lights thing. teach me! ;)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yeah this got disabled when we were doing performance tuning but I'm sure it'll come back in the near future. We love it too much to lose it!
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    I managed to get my shutters to work well enough. It was a bit of a pain though
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1770888:date=May 12 2010, 01:25 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ May 12 2010, 01:25 AM) <a href="index.php?act=findpost&pid=1770888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah this got disabled when we were doing performance tuning but I'm sure it'll come back in the near future. We love it too much to lose it!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, it really is a great effect - plus, with some of the things we're planning for the maps, atmospheric lights will really make a difference.

    For those of you wondering what we're talking about, here's an early test shot that includes volumetric light effects:

    <img src="http://img171.imageshack.us/img171/424/corridor6.jpg" border="0" class="linked-image" />
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    edited May 2010
    <!--quoteo(post=1770887:date=May 11 2010, 08:15 PM:name=NeoSniper)--><div class='quotetop'>QUOTE (NeoSniper @ May 11 2010, 08:15 PM) <a href="index.php?act=findpost&pid=1770887"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What do you mean it's not in? I could have sworn I saw the dynamic lights in the map editor. Are those not the same as the effect seen on the videocast?

    I'm actually curious about the volumetric lights thing. teach me! ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Volumetric lights and dynamic lights are not necessarily the same. A light could be one, the other, both or even none of the above.

    Dynamic lights will light and cast shadows on and around objects that come nearby.

    Volumetric lights are lights that appear to pass through smoke, dust, fog... Think of very bright sun rays finding their way in a dusty dark room or the beam of a flashlight in the fog.

    I might be wrong on those, but am pretty sure this is it.

    Edit in: there are also 'static lights' which don't affect moving objects (characters, weapons, moving props) but are usually rendered in place.
  • Mithrandir0xMithrandir0x Join Date: 2007-04-01 Member: 60535Members
    <!--quoteo(post=1770925:date=May 12 2010, 10:50 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ May 12 2010, 10:50 AM) <a href="index.php?act=findpost&pid=1770925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, it really is a great effect - plus, with some of the things we're planning for the maps, atmospheric lights will really make a difference.

    For those of you wondering what we're talking about, here's an early test shot that includes volumetric light effects:

    <img src="http://img171.imageshack.us/img171/424/corridor6.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Sir, can I ask you for a higher resolution of that screenshot (1680x1050 :3), pretty please?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Unfortunately not - I don't have it to hand but the original image can't have been wider than 1280px. Any new version of that shot I could take wouldn't include atmospheric effects.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1770934:date=May 12 2010, 07:44 AM:name=Pstrangler)--><div class='quotetop'>QUOTE (Pstrangler @ May 12 2010, 07:44 AM) <a href="index.php?act=findpost&pid=1770934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Volumetric lights and dynamic lights are not necessarily the same. A light could be one, the other, both or even none of the above.

    Dynamic lights will light and cast shadows on and around objects that come nearby.

    Volumetric lights are lights that appear to pass through smoke, dust, fog... Think of very bright sun rays finding their way in a dusty dark room or the beam of a flashlight in the fog.

    I might be wrong on those, but am pretty sure this is it.

    Edit in: there are also 'static lights' which don't affect moving objects (characters, weapons, moving props) but are usually rendered in place.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks! So the volumetric lights are the one that shows beams in mid air? That makes sense, being as the beams show volume. Whereas just casting a dynamics shadow on a wall has nothing to do with volumes.

    Now I remember that the light beams one could see in the videocast are not present in the map editor (or game either it seems).
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    Yep. In the pic posted above you can see that the light behind the fan has both volume and shadow as, in the shadow of the blade you don't see the dust 'volume'.
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    <!--quoteo(post=1771173:date=May 14 2010, 09:43 AM:name=Rulgrok)--><div class='quotetop'>QUOTE (Rulgrok @ May 14 2010, 09:43 AM) <a href="index.php?act=findpost&pid=1771173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->FWALBI<!--QuoteEnd--></div><!--QuoteEEnd-->

    FWAVLBI, actually. Pay attention!


    =)
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    FWALBI, FWLBT, and now FWAVLBI?

    Oh my...
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