Alien Weapons

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Comments

  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    Gas is unique, it's the only weapon that can kill that last marine who seems to have gotten himself stuck on that pesky little outside of map room...So of course it has to be kept in the game, there's no question. And yes, it is a 3 hive ability, so it's like saying, "Bile bomb is dumb because it hurts me too much and I die", because that's what it's suppose to do.
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    This post was started back in November.... v 1.1 or 1.2? Why is it bumped back up? Lol..........
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--DasElitest+Apr 12 2003, 09:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DasElitest @ Apr 12 2003, 09:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3 hives means good game regardless of gas... be it by the invincible onos (since your un experienced i doubt you got 3/3ups) or the bile bomb of a fade. Lets complain about the effectivness of turreNts now shall we? I hate them they are so elite <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> remember if you want to win... build turrets at every location in which you see importance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Umm...I DO build turrets at every location I deem important enough. I am just very selective about which location and which map I built turrets in.
  • Dunkin_DynamiteDunkin_Dynamite Join Date: 2003-02-08 Member: 13260Members
    <!--QuoteBegin--Daxx22+Nov 15 2002, 10:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Nov 15 2002, 10:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Shrike30+Nov 15 2002, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shrike30 @ Nov 15 2002, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've found that stepping out of the gas cloud usually solves the problem of taking damage from it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hand this man a cookie!

    Its a level 3 ablility. They have that, unless the marines are highly skilled, you arn't comming back from that. However I have seen it happen. Sometimes, that lone marine that manages to escape the carnage at his base, run to a undefened hive, set up a new base, and procede to take out the hive, well, that makes it so satisfying <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    heh, just reminded me.

    I was a marine, the last marine, and hid under maintenance hive on eclipse.

    The comm dropped a comm chair and IPs in the basement and we got the whole team to agree to keep a low profile and not wander out or attack anything until we all spawned.

    Once we all came back we counted "1.. 2.. 3!" and all shot the hive and killed it, muahaha

    Unfortunately they still had fades and lerks and skulks and 2 hives and we were pwned.
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