Custom weapon animations in NS2?
-WildBill-
Join Date: 2009-07-20 Member: 68196Members
in Modding
<div class="IPBDescription">Making custom anims for NS2 with 3DS Max</div>Hey, I haven't really posted here before but I lurk from time to time. I want to buy NS2 but here's my dilema: I'm kind of in a pinch for money right now so I don't want to spend much on games. However, the deciding factor for me buying this game will be if it will have some support for creating custom weapon animations (the ones you see in the first person view while playing). I do weapon animations for Source Engine games and I'm looking to build my portfolio. Creating custom weapon animations for NS2 would be fantastic for me, and hopefully plenty of other players would be able to enjoy what I make too.
I know there are a lot of tools for getting content from Source Engine games into 3DS Max, and vice versa, so will there be similar support for NS2? And it seems like NS2 is very modder-friendly for most other aspects of the game as well, so I would think weapon animations would be included too. If not then it's no biggie, but any help yall might have would be great. Thanks in advance!
I know there are a lot of tools for getting content from Source Engine games into 3DS Max, and vice versa, so will there be similar support for NS2? And it seems like NS2 is very modder-friendly for most other aspects of the game as well, so I would think weapon animations would be included too. If not then it's no biggie, but any help yall might have would be great. Thanks in advance!
Comments
on a sidenote, i dont think you ever find a more moding friendly game then NS2.
Physics as far as i've heard is a collision mesh, but there's no documentation on getting custom animations or physics ingame (specifically what we need to do to have them compile correctly) and i haven;t gotten around to messing with that yet :p So at the moment where restricted to static models without collisions. But where also in pre-alpha phase, at the moment.
Look through <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=109382" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=109382</a> if your interested, it's where i posted my progress when i tried getting a model ingame.
Animation wise, besides there beeing no info on how to get anything ingame as of yet we do know there are animation overlays that are supported (animations playing ontop of animations) and sequences, which are basically multiple animations for the same thing. So for your paticular interest, you could make 3 custom reload animations for the same gun, and ingame each reload the game will pick a random (or next, i dunno) animation.
In general modding capabilities, the game probably rivals half life 1. It can be modded extensively, the tools for that are already released, and it's easy as hell to do so.
This would be nice.
You necro'd a thread from over 4 years ago to say that?
Also: http://dev.cra0kalo.com/?p=103
Well...it depends what you are trying to do...
And if you ever need source files to something you could just ask and depending on what it is I could give them to you.
http://unknownworlds.com/ns2/ns2-custom-model-importing-guide-2/