Model error

ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">Hull/Collision/Whatev is incorrect</div>The model highlighted below,

<img src="http://imgur.com/rrIyd.jpg" border="0" class="linked-image" />

Has incorrect clipping and acts as though the player can only run along the current face selection and not the actual model itself,

<img src="http://i.imgur.com/PdtCw.jpg" border="0" class="linked-image" />


If that makes sense.

Comments

  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    A lot of the props seem have this issue. I ran into this when making an elevator. If you open the prop in the modelviewer and turn on Physics you can see the collision mesh for a model. almost all models have seem to have an auto generated collision mesh that are just convex hulls(doesn't follow the contours of a model) which are terrible for things like that corner. I know max had to make a <a href="http://www.unknownworlds.com/forums/index.php?showtopic=109684&view=findpost&p=1771327" target="_blank">flash video</a> to show how to add a custom collision mesh to a model for there modelers
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    the big fan encasements are inpassible if you have used them as walkways throught somewhere.
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