<!--quoteo(post=1788691:date=Jul 29 2010, 12:24 PM:name=Squawk)--><div class='quotetop'>QUOTE (Squawk @ Jul 29 2010, 12:24 PM) <a href="index.php?act=findpost&pid=1788691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am going to bump this because I am curious what people think about an autogun.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree that things in ns1 were too hard to hit Thats y the devs make shotguns easyer to get
and for all the people who cant aim for ns1, its not about speed or twitching. Theres a trik to it, the LMG has a really high rate of fire do any thing that it passes over 2-3 times dies dont aim for it, spray over it
<!--quoteo(post=1775605:date=Jun 20 2010, 07:56 AM:name=TSS)--><div class='quotetop'>QUOTE (TSS @ Jun 20 2010, 07:56 AM) <a href="index.php?act=findpost&pid=1775605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I tend to turn autoaim off when it's on in games for improved accuracy ^^.
It's handy on consoles but as long as i have my trusty mouse it's a nuisance.<!--QuoteEnd--></div><!--QuoteEEnd--> There is no good reason for weapons in a game to be as precise as a mouse pointer, it's mostly laziness, but in this game a design choice I think. The kind of laziness that also lets players reload while jumping through air for example. Except precision creates a huge skill gap between players. You have all this strategy and depth available to the hybrid fps genre, but it's thrown away for who is more twitchy in a fight ("skill" ... lulz). I mean Savage had dodging, blocking, charged attacks, all kinds of silly things that gave the "skilled" elite an edge over casual players. Nuclear Dawn has high precision and head shot bonus damage, and the same horribly generic melee mechanic as Natural Selection...
You may like having some edge over other players, but if that skill gap is too wide, and you don't have match making, you don't do team balancing, you just wind up with a really really bad experience for too many people. You get frequent team stacking, players bullying other players, frame rate deciding a fight, scoreboards that are logarithmic instead of bell shaped, and weird artifacts like prolonged close quarters fighting, or worse the fights where one skilled player takes out three or four opponents at once.
I know those are not things game designers are shooting for... but thats what a skill gap inevitably gets. Good luck, but I don't see how a game's player base can grow like this once people fall out of love with what it could be and grow tired of the mechanics.
twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
Auto aim could be added against structures, so new players will actually attack res collectors. :P
I do like to see the pistol firing tracking tracer (which behaves similar to the aliens' glowing enemy outline), however, as a potential counter to camouflage.
If you're a casual player then you have no right to complain about your aim sucking. Auto aim in a PC game is the most retarded idea ever. With people like you on the list of people respected + listened to in terms of design choices, i can see why this game was released in such a ###### state.
What? Are you seriously suggesting an Aimbot as an integral part of the gameplay? Why not have a commander with AI controled marines? We wouldn't have to play at all! That would be great! We would have more time to find other cheats to implement in the game!
Oh I know let's remove the walls! Coupled with the Aimobt that will make it reall easy to hit those fastmoving aliens....
<!--quoteo(post=1775985:date=Jun 23 2010, 06:07 PM:name=PSA)--><div class='quotetop'>QUOTE (PSA @ Jun 23 2010, 06:07 PM) <a href="index.php?act=findpost&pid=1775985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Let me rephrase, summarize, and clarify.
It works fine in Dystopia because
** It does little damage, and although being effective at single-target taked-own, is ONLY effective at single target take-down, and requires stealth to be pulled off successfully (being used as the lightest class)
In Natural Selection: Marines do not have the role of/need more weapons for single-target stealth take-downs. It just doesn't fit the marines (in the context of this weapon design)<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree 100% Dystopia-style Auto-Aim is a no-go. If you are really that good at aiming projectiles, why not have a dual-barrel crossbow for 1-shotting no-carapace skulks?
I am against Auto-Aim ala Halo, but I think it may have a role as a crutch DLC weapon that aims at the closest target in a small cone. That way if your aiming is mostly on target you can still output damage at a (hopefully diminished) rate.
This is PC game, you can never implement this. People will write faster, more accurate aimbots, use them and just claim it's the NS2 default aimbot screwing up.
Comments
Make new topic on it.
Thats y the devs make shotguns easyer to get
and for all the people who cant aim for ns1, its not about speed or twitching. Theres a trik to it,
the LMG has a really high rate of fire do any thing that it passes over 2-3 times dies
dont aim for it, spray over it
It's handy on consoles but as long as i have my trusty mouse it's a nuisance.<!--QuoteEnd--></div><!--QuoteEEnd-->
There is no good reason for weapons in a game to be as precise as a mouse pointer, it's mostly laziness, but in this game a design choice I think. The kind of laziness that also lets players reload while jumping through air for example. Except precision creates a huge skill gap between players. You have all this strategy and depth available to the hybrid fps genre, but it's thrown away for who is more twitchy in a fight ("skill" ... lulz). I mean Savage had dodging, blocking, charged attacks, all kinds of silly things that gave the "skilled" elite an edge over casual players. Nuclear Dawn has high precision and head shot bonus damage, and the same horribly generic melee mechanic as Natural Selection...
You may like having some edge over other players, but if that skill gap is too wide, and you don't have match making, you don't do team balancing, you just wind up with a really really bad experience for too many people. You get frequent team stacking, players bullying other players, frame rate deciding a fight, scoreboards that are logarithmic instead of bell shaped, and weird artifacts like prolonged close quarters fighting, or worse the fights where one skilled player takes out three or four opponents at once.
I know those are not things game designers are shooting for... but thats what a skill gap inevitably gets. Good luck, but I don't see how a game's player base can grow like this once people fall out of love with what it could be and grow tired of the mechanics.
I do like to see the pistol firing tracking tracer (which behaves similar to the aliens' glowing enemy outline), however, as a potential counter to camouflage.
Auto aim in a PC game is the most retarded idea ever.
With people like you on the list of people respected + listened to in terms of design choices, i can see why this game was released in such a ###### state.
Oh I know let's remove the walls! Coupled with the Aimobt that will make it reall easy to hit those fastmoving aliens....
Oh and I almost forgot: FACEPALM
It works fine in Dystopia because
** It does little damage, and although being effective at single-target taked-own, is ONLY effective at single target take-down, and requires stealth to be pulled off successfully (being used as the lightest class)
In Natural Selection: Marines do not have the role of/need more weapons for single-target stealth take-downs. It just doesn't fit the marines (in the context of this weapon design)<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree 100% Dystopia-style Auto-Aim is a no-go. If you are really that good at aiming projectiles, why not have a dual-barrel crossbow for 1-shotting no-carapace skulks?
I am against Auto-Aim ala Halo, but I think it may have a role as a crutch DLC weapon that aims at the closest target in a small cone. That way if your aiming is mostly on target you can still output damage at a (hopefully diminished) rate.
People will write faster, more accurate aimbots, use them and just claim it's the NS2 default aimbot screwing up.