Regeration And Defense Chamber Bug
Turtle
Join Date: 2002-10-18 Member: 1540Members
I just noticed a bug with defense chambers and regeneration, specifically with high health alien types.
If you have regeneration it regenerates a percentage of your max health. However, when you stand by defense chambers, it overrides the regeneration upgrade and heals you only based on how many defense chambers are nearby.
As an example, I was playing an onos and had regeneration. After attacking a marine base I went back to heal, thinking I could stand next to a single defense chamber and heal faster. An onos with regen heals at roughly 30 hp a tick, but while standing by the defense chamber, it healed me at 10 hp per tick
Although, thinking about it now, allowing the defense chambers AND regen healing effect to be cumulative could be devastating to marines, as aliens could heal even faster than before. Even so, perhaps taking the higher of the regen effects would work instead.
If you have regeneration it regenerates a percentage of your max health. However, when you stand by defense chambers, it overrides the regeneration upgrade and heals you only based on how many defense chambers are nearby.
As an example, I was playing an onos and had regeneration. After attacking a marine base I went back to heal, thinking I could stand next to a single defense chamber and heal faster. An onos with regen heals at roughly 30 hp a tick, but while standing by the defense chamber, it healed me at 10 hp per tick
Although, thinking about it now, allowing the defense chambers AND regen healing effect to be cumulative could be devastating to marines, as aliens could heal even faster than before. Even so, perhaps taking the higher of the regen effects would work instead.
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