res production
Racer1
Join Date: 2002-11-22 Member: 9615Members
Will the amount of resource and/or the base rate at which resource can be extracted from a specific node be configurable by the map developer? If so, can this be adjusted mid-game? I've been thinking about an idea for a map which would either temporarily turn off or adjust the resource flow of certain nodes based on events (triggers) in the game.
Comments
* All nodes start at a regulated rate then reduce that rate to zero or a very low number after it goes past a certain capacity number. This emphasizes a shorter game length I think since players know that eventually the 'good stuff' will not be readily available.
* All nodes start at a high rate and maintain this rate until destruction. This is generally what most RTS go for.
* Variations on node flow rates. Similar to gold / blue minerals in starcraft 2. Either harvesters get upgrades or nodes are just more or less productive.
* Ticket type resource structure, where nodes prevent ticket decay, fairly common in most FPS, and can be seen in some RTS, such as Company of Heroes (with good effect).
* Upkeep income, where the more you have in the field the less income you collect, similar to warcraft 3.
* Random elements that grant bonus resources... such as a discovered stockpile
Interesting idea to discuss, but I suspect they'll probably just go with a default fixed rate of income for all nodes. Of course you'll see a lot of variation on this in custom maps. ;)
Map specific resource models would be terribly confusing.
Say like Marine's Weld a generator, that RES Node is now powered. This could also be triggered by welding open a door to a RES Node that has been pre-placed Neutral.
Basically this would be usful for Scenario maps(with pre-placed structures and stuff).
I don't know if things like this could be included in the LUA mod filter somehow. For example to enable certain kinds of map features you'd need to have a use map settings server option checked, which shows in the filter.
I don't know if things like this could be included in the LUA mod filter somehow. For example to enable certain kinds of map features you'd need to have a use map settings server option checked, which shows in the filter.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed, gives mappers a chance to add nuances to a map for flow and gameplay to create unique and interesting situations. Even a few simple variables would add a great range of depth to the resource model.