naming convention
Has there been any though as to how maps should be named. Lots of folks are calling their maps 'ns2_name' or 'ns_name' which really isn't a necessary convention anymore, is it? Or maybe it is. If there are mods or alternate game styles having that could be useful, but I was wondering if there was any official thoughts or plans on this? I mean it would look a little odd if when we released combat maps and called them 'co2_name' or 'co_ns2_name', as it wouldn't be right to go with 'co_name'.
Comments
proven here: <a href="http://www.unknownworlds.com/ns2/news/2010/6/design_of_ns2_tram" target="_blank">http://www.unknownworlds.com/ns2/news/2010...ign_of_ns2_tram</a>
and logically for the sake of remakes.
<!--quoteo(post=0:date=:name=Twitter)--><div class='quotetop'>QUOTE (Twitter)</div><div class='quotemain'><!--quotec-->We put together a blog post on the design and look of ns2_tram.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it's safe to assume that maps for vanilla NS2 will be named ns2_<whatever>.
Normal maps will most likely be named ns_something, while mods will either use those maps, or custom made which probably like games such as gmod, use 2 first (or similar) letters of the mods name, like I said at start.
..everything else comes later like co_ or siege_
[bleh]
koth
pl
plr
convoy
ctf
[/bleh]
flaytona
But in the end you don't need it, thanks to lua.
Gamemode = *see below*
"" RTS (standard RTS NS2 mode)
"co" Combat
"sg" Siege
"xc" escape
"or" overrun
"su" suicide bombing
- you wouldnt even have to name the file like the map's name, but that would go against good programming practices.
ctf_2fort
pl_goldrush
And in NS2 terms
ns2 = Standard gameplay
co = Combat (inevitable due to LUA)
sg = Siege or some variant
It's a simple easy way to distinguish game modes.
The server has to answer anyway, so it doesn't matter if you send 16 bits (2 letters) more or less.
I rather the server sort it out through lua variables than mapnames as, especially with cross over maps, it can get messy.
Imo the best TF2 Maps are Payload Maps with Checkpoints, i.e. cranetop or how its named.
You can't search for that type of maps as they are either CP_ or PL_, but nothing else.
And it gets really annoying with maps that have no actual game mode, like Achievement_, Surf_ and DM_ maps.