ns2_esoteric

13

Comments

  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    edited May 2012
    ^ thanks brother.

    Toying a bit with the turd that is marine spawn.

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/ns2_esoteric_wip0026.jpg" border="0" class="linked-image" />

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/ns2_esoteric_wip0027.jpg" border="0" class="linked-image" />
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    That's looking very nice, it reminds me a bit of the NS1 Mineshaft.
  • [GER]TheLemonBoy[GER]TheLemonBoy Join Date: 2011-06-20 Member: 105471Members
    i love the claustrophobic feeling that i get on this screens!
    No layout changes? Im following you since 2 years btw ;-)

    Good job, +1
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Yeah, this map is looking great. Good job!
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Like it a lot. It's really polished and professional looking.
  • Evo303Evo303 Join Date: 2012-03-22 Member: 149199Members
    Nice job man! Looks very thoughtfully made and i like your ideas. Keep on truckin' ;)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Looking fantastic m8 :), really love the lighting.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Whole thing looks sick.

    I'd try saturating the blue lights a bit more. Blue and orange go well together.
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    appreciate the support immensely.
    Funny you should say <b>Mendasp</b>, Mineshaft is a big inspiration for me on this project, as well as Bast and a little GEM that never made it, co_Leren.

    <b>TheLemonBoy</b>: basic layout is quite similar, with a few extra additions.
    At this stage the central room has evolved to accomodate a TP too. I see it as being near impossible to hold but if fits nicely there and might bring some surprises!

    I am working on this room at the moment. It is the heart of the map and the biggest/most technically challenging room. I am quietly confident that if I can finish this room the rest will fall into place I will be ready for some play testing soon after.

    Don't worry too much I am open for suggestion and change in the layout and have left HEAPS of flexibility in the design for extra sub-corridors which I am quietly excited to test out.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Sounds like loads of fun already! :D
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    I think what you have so far is gorgeous the lighting complements the architecture of the room nicely. Keep up the good work! cant wait to play it.
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    edited June 2012
    Hey guys.
    Just a quick update to let you know I have been working very hard on the room I promised while I have time off work.

    Sci-fi architecture hasn't been my thing but I have been studying hard and finally starting to find some of the style and flow I've been looking for.
    I have already started touching up existing areas with this style but focusing my time here.

    This room lives in the center of the map, double RP, difficult to hold but plenty of play space.
    Hopefully have the rest done next week!

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/wip16.jpg" border="0" class="linked-image" />
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Very nice shot there, I think everything needed is there! =)
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    Maps don't usually give me hard on, but this one could.

    Love the style altho I think that dbl could be maybe 10-20-ish percent darker, but that's just me
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    Yeah you are right, it is bright! I usually build em bright to see how shadows and specular work together so I'll tone them down later. :)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1945798:date=Jun 22 2012, 01:17 AM:name=alibi)--><div class='quotetop'>QUOTE (alibi @ Jun 22 2012, 01:17 AM) <a href="index.php?act=findpost&pid=1945798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys.
    Just a quick update to let you know I have been working very hard on the room I promised while I have time off work.

    Sci-fi architecture hasn't been my thing but I have been studying hard and finally starting to find some of the style and flow I've been looking for.
    I have already started touching up existing areas with this style but focusing my time here.

    This room lives in the center of the map, double RP, difficult to hold but plenty of play space.
    Hopefully have the rest done next week!

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/wip16.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Just lovely.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    It is really very good! Keep up the good work!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1945951:date=Jun 23 2012, 12:33 AM:name=alibi)--><div class='quotetop'>QUOTE (alibi @ Jun 23 2012, 12:33 AM) <a href="index.php?act=findpost&pid=1945951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah you are right, it is bright! I usually build em bright to see how shadows and specular work together so I'll tone them down later. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Looking really nice, Alibi.

    I think the lighting is the perfect brightness. The main playing area is nice and bright, yet the corners and ceiling are still gloomier and darker. I think this level of brightness will play much better, and I would suggest you don't darken it up.

    Can't wait to see whats next.

    --Cory
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    I love the new screenshot, especially how you introduce the underground vent into the room. Your lighting creates a lot of contrast and therefore highlights your beautiful geometry really well, giving it real punch, but as Cory says it also makes some areas extremely dark and gloomy - you can fix those with ambient lights to lighten the shadows which I recommend that you do if you want your map to be well received by the more advanced competitive players.

    Overall the style is awesome. I think your map really captures the style that the developers originally had in mind for the look of NS2. I would not be surprised if UWE makes this one of the official maps if it plays well.

    Good luck and keep up the good work.
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    edited July 2012
    THANK YOU for the kind words. It keeps me going.

    I'm glad you think the lighting suits, Cory. I like it too, more than happy to keep it.

    I have been hard at work finishing this room. I was hoping to have a little bit more done BUT given the complexity I am happy with the turnaround.
    It's pretty big, more like 3-4 rooms merged into one. My kind of interpretation of the large rooms mentioned in the design docs.

    I designed it with plenty of structural cover all around the room for marines yet a large central area with heaps of vertical for aliens to run and fly and hide.
    Techpoint isn't supposed to be easy to hold but it should be possible with some skill.


    It'll probably be called Elevator, pretty self explanatory :D!



    TechPoint and elevator shaft:

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/ns2_esoteric_wip0100.jpg" border="0" class="linked-image" />



    View into the elevator area:

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/ns2_esoteric_wip0101.jpg" border="0" class="linked-image" />



    Close up of TechPoint

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/ns2_esoteric_wip0103.jpg" border="0" class="linked-image" />



    Looking away from TechPoint:

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns2_esoteric_wip0108.jpg" border="0" class="linked-image" />



    Side area toward TP:

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/ns2_esoteric_wip0104.jpg" border="0" class="linked-image" />



    Back entrance:

    <img src="http://i206.photobucket.com/albums/bb103/smeered/ns/ns2_esoteric_wip0106.jpg" border="0" class="linked-image" />





    I hope you guys like it!
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Wow, really nice! Very impressive lighting. Very nice trim and 'brush' work.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    This looks absolutely perfect, great job :)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    This is very high on my wish list, please keep it up :D
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    You have the lighting bang on, looks very crisp now, just like a Hollywood movie set.

    If I didn't know what Natural Selection 2 was, and I was to look at those screenshots - it would definitely get me curious about the game.

    You've created the mood just right.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Very well done map. Please finish this!!!!!
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