Fantastic work UWE!

TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
Here's a message I left almost three years ago, around a year after NS2 was originally announced.

<!--quoteo(post=1658226:date=Oct 28 2007, 02:33 PM:name=TrueVeritas)--><div class='quotetop'>QUOTE (TrueVeritas @ Oct 28 2007, 02:33 PM) <a href="index.php?act=findpost&pid=1658226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only thing I see missing from NS2, is hype. I know Flayra and Max have said before that they don't want to deliver false promises, but if you want to spread the word about your game, and aquire <i>new</i> customers instead of continually feeding the existing ones, they need to get out of procrastination mode and release SOMETHING.

Concept art doesn't apply here. The tech demo for dynamic infestation was amazing. When I saw it, I finally expected the UWE team would be coming out with regular updates, posting screenshots and new videos of NS2. At the moment my current view of the game is a mod, not an actual retail game.

NS2 was announced almost a year ago, and STILL we have not seen anything new other than some conceptual art that anyone could have made. Look at all the big releases: Halo 3, HL2:E2, Portal, Crysis, etc. Look at from the time they were announced to the time they released information/demos of their work. Sales are LARGELY based on hype, something that I think the NS2 team hasn't been pushing.<!--QuoteEnd--></div><!--QuoteEEnd-->

You guys have seriously taken a 180 in terms of communicating with your customers/fans. The twitter was (in my opinion) one of the best additions to any development community, ever. ESPECIALLY because you stuck with it and update it almost daily. Friday updates have been great, even though we don't see much of the actual game.

Anyway, I just wish more companies would follow in your footsteps in terms of communication with the community.

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