New Impressive Physics Engine Demo

RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
<div class="IPBDescription">Take a look</div><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->A column of dirt slamming down onto some steps. A sheet of fabric slipping off a sphere. Some water sloshing against a wall. In the real world: pretty unremarkable physics. When produced with the Lagoa Multiphysics engine: jaw-droppingly amazing physics.<!--QuoteEnd--></div><!--QuoteEEnd-->

<a href="http://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt" target="_blank">http://gizmodo.com/5591613/incredible-phys...w+dropping-dirt</a>

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    im guessing none of that was done in real time -

    although if games had this kind of physices, i'd be buying a physics card :)




    the dirt, looks real :O
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    Supposedly that is not a rendering but a real time game. Granted the frames would probably be a lot less if it was in a game.. for now anyways. Maybe this is the future of gaming
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1781282:date=Jul 21 2010, 05:01 AM:name=Death_by_bullets)--><div class='quotetop'>QUOTE (Death_by_bullets @ Jul 21 2010, 05:01 AM) <a href="index.php?act=findpost&pid=1781282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Supposedly that is not a rendering but a real time game. Granted the frames would probably be a lot less if it was in a game.. for now anyways. Maybe this is the future of gaming<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe if they make a game based around throwing strangely frictionless dirt clods at steps perhaps.

    Immensely complex physics is not terribly useful in games, most environmental effects can and should be prerendered because it gives good looks with vastly increased performance, and the performance can be spent on something like more enemies.

    Unless your game is built around physics novelties, the ability to simulate throwing crates around and driving cars is about all the physics you need.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Still, it's good that the technology develops in these areas; eventually the processing power will catch up, and it'll be easier to just do it real-time than script it.
    This particular implementation is probably far off... GoldSrc to Source took quite a while, and Source sure ain't perfect.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    So how long until the entire level environment is made of particles like this allowing me to deform it in real-time?
    4 years? Maybe 8 at most?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Try 20.
    Well, maybe 12...
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I enjoyed the video, recalling the hl2 teaser and how that was cutting edge makes me excited for where the code will take gaming...
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Unreal Tournament 2015 will have a pudding cannon.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited August 2010
    <!--quoteo(post=1791343:date=Aug 3 2010, 04:43 PM:name=Narfwak)--><div class='quotetop'>QUOTE (Narfwak @ Aug 3 2010, 04:43 PM) <a href="index.php?act=findpost&pid=1791343"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unreal Tournament 2015 will have a pudding cannon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/10/Farticle/Castle%20Crashers%20bear--article_image.jpg" border="0" class="linked-image" />
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