NS2 Taser
Hey,
Seeing as there isn't a NS2 Customisation sub-forum yet, although I can kind of accept that this is due to the game not even being alpha, I can only use this forum as a place to discuss, critique and other things.
Annoyingly I found that the taser wasn't going to become part of the game *Sadface* but I still thought that it could be made into some kind of awesome custom content. I loved the concept drawing for it and would have loved to see it make it into the alpha/beta stage. Ah well, I decided to make it into 2 custom models for the game in replacement of the Pistol and the Knife/Axe thing.
Taser - Closed - Front
<img src="http://terramesa.co.uk/NS2/Taserclosedfront.jpg" border="0" class="linked-image" />
Taser - Open - Front
<img src="http://terramesa.co.uk/NS2/Taseropenfront.jpg" border="0" class="linked-image" />
Video of it opening like a GOD.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/QTCNTbOLwlw"></param><embed src="http://www.youtube.com/v/QTCNTbOLwlw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
(Thanks Kouji_San)
There are some things I need to finish (the battery pack for one) and other bits. Then start to refine/beef up if needs be.
I have no clue as to the recommended polycount for the engine or the protocol for getting the models in there, I'll just make it till I'm happy with it then go on to texture.
Would be really ace to know who did the concept so I can ask them a few questions about the overall gun concept, that way I can get it up to scratch for this game.
Seeing as there isn't a NS2 Customisation sub-forum yet, although I can kind of accept that this is due to the game not even being alpha, I can only use this forum as a place to discuss, critique and other things.
Annoyingly I found that the taser wasn't going to become part of the game *Sadface* but I still thought that it could be made into some kind of awesome custom content. I loved the concept drawing for it and would have loved to see it make it into the alpha/beta stage. Ah well, I decided to make it into 2 custom models for the game in replacement of the Pistol and the Knife/Axe thing.
Taser - Closed - Front
<img src="http://terramesa.co.uk/NS2/Taserclosedfront.jpg" border="0" class="linked-image" />
Taser - Open - Front
<img src="http://terramesa.co.uk/NS2/Taseropenfront.jpg" border="0" class="linked-image" />
Video of it opening like a GOD.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/QTCNTbOLwlw"></param><embed src="http://www.youtube.com/v/QTCNTbOLwlw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
(Thanks Kouji_San)
There are some things I need to finish (the battery pack for one) and other bits. Then start to refine/beef up if needs be.
I have no clue as to the recommended polycount for the engine or the protocol for getting the models in there, I'll just make it till I'm happy with it then go on to texture.
Would be really ace to know who did the concept so I can ask them a few questions about the overall gun concept, that way I can get it up to scratch for this game.
Comments
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[youtube]QTCNTbOLwlw[/youtube]
[center][url="http://www.youtube.com/watch?v=QTCNTbOLwlw"]http://www.youtube.com/watch?v=QTCNTbOLwlw[/url][/center]<!--c2--></div><!--ec2-->
Centered url not really needed, but can help when youtube is bugged and the embed is not shown properly
Sure hope some servers will choose to use this (was fan of the taser idea myself)! :)