How do you get so good?
Rabhimself
Join Date: 2010-06-29 Member: 72198Members
This question is directed at those players (NS1) that are just incredibly good.
I've been trying to get back into some NS1 at the moment after years of being away from it and some people are just unbelievable.
You know the guys I'm talking about, they never miss a single shot and end up with k/d of like 40 - 2 at the end of the game. How do you do it? Practise?
I mean I play a lot of fps on PC, many with harder aimining mechanics than the good old point and click present on NS1, but when I come on to this game I struggle to hit a skulk that is leaping about. These guys just seem to lock on and wipe you out instantly. They just seem to make every bullet count, I just don't understand how their aim can be so flawless given the erratic movement of their opponents.
Same applies to playing as kharaa. I'm probably the worst skulk to be currently playing NS1. I get shot virtually every time, even if I manage to sneak up from behind. I can jump around like a fool and still I die instantly.
Basically, to all you pro vets, any tips?
I've been trying to get back into some NS1 at the moment after years of being away from it and some people are just unbelievable.
You know the guys I'm talking about, they never miss a single shot and end up with k/d of like 40 - 2 at the end of the game. How do you do it? Practise?
I mean I play a lot of fps on PC, many with harder aimining mechanics than the good old point and click present on NS1, but when I come on to this game I struggle to hit a skulk that is leaping about. These guys just seem to lock on and wipe you out instantly. They just seem to make every bullet count, I just don't understand how their aim can be so flawless given the erratic movement of their opponents.
Same applies to playing as kharaa. I'm probably the worst skulk to be currently playing NS1. I get shot virtually every time, even if I manage to sneak up from behind. I can jump around like a fool and still I die instantly.
Basically, to all you pro vets, any tips?
Comments
Read the articles at <a href="http://www.ensl.org/" target="_blank">http://www.ensl.org/</a>
and, if you like, sign up and join a gather to practise with good players.
Even watching gathers, match hltv demos or blind's nice shoutcasts might help you to figure out what you are doing wrong.
Shoutcasts:
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=109485&st=0&start=0" target="_blank">http://www.unknownworlds.com/forums/index....t=0&start=0</a>
For aliens: Don't be stupid, as skulk try to sneak up and always help others, even if you die it doesn't matter someone else will get the kill, it's more teamwork on alien side so your score shouldn't matter. after a while assume they've gotten MT, so stop getting silence, it's pointless. (Most better players always check their backs and look around at where all the aliens are). always quickly check down a corridor to see if there are marines anywhere. Use your alien flashlight to easily spot marines. USE LEAP WITH SECOND HIVE. Leap towards them, bite while flying by, leap straight up, then back down at them and bite again, and again. You have SO much air control with leap it's just dumb, if there's a small window you can probobly leap and go right through it, directing yourself mid air. Also, Wall jumping, start bunny hopping into a corridor, if there's a guy, jump onto the wall, them jump onto the other one and make your way towards him, this is VERY effective, and works extremely well if you're with someone else.
And those are my tips of the day.
edit: One more thing, we the vets have been playing for almost 8 years, most of us competitively for most of those years. All of this stuff is old news, we learned it all years ago so it's all second nature.
1. None of the weapons have an accuracy penalty for moving. Run, Jump, strafe constantly to avoid being hit by skulks
2. There is no location specific damage. IE shooting some one in the foot is the same as the head. Aim for the middle of your targets.
If you keep at it, you'll get better at hitting sulks. It takes some getting used to, to be able to track and predict the movements of the aliens.
Another thing to keep in mind when playing ns1. At this point, 80-90% of the people playing ns now, have been playing for years and years. So even the worst players on a server have a good chance of having loads of experience. Don't feel bad about getting stomped for a while.
BUT! One of the cool things about ns, is that you can still be useful to your team! I would suggest you always move around with a buddy, and pay attention to your team. On alien's side volenteer to drop nodes at the start, and as marines build base and move out in the second wave. It may sounds boring, but it well help you learn the game.
Practice.
Always be playin with people better than you. When you're dead, waiting to spawn use that time to review how you could of handled that situation better.
1. Practice
2. Review
3. Profit
That's right, I said it!
Edit:
Actually, I have gone 40 and 2 before, but it was in CO, and there were a ######ton of newbies on the other team. People who don't know how to play make good pads for your kill count.
Read the articles at <a href="http://www.ensl.org/" target="_blank">http://www.ensl.org/</a>
and, if you like, sign up and join a gather to practise with good players.
Even watching gathers, match hltv demos or blind's nice shoutcasts might help you to figure out what you are doing wrong.
Shoutcasts:
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=109485&st=0&start=0" target="_blank">http://www.unknownworlds.com/forums/index....t=0&start=0</a><!--QuoteEnd--></div><!--QuoteEEnd-->
I'll be perfectly honest. If I didn't a) trust VAC so much and b) trust the hardcore NS community, I probably would be crying cheater. Some of these guys are really unbelievable. Wiping out 4 skulks in a oner when I'd probably get two at BEST.
However, I know they have just been playing for years. I too played NS when it was first released but gave up several years ago due to diminished player count. I've been watching some of the vids and the reflex speed of some of the guys quite frankly worries me lol. As soon as they see a skulk, even if it is bouncing about the aimer is straight onto them in a flash
Likewise with the good skulk players - they seem to always keep track of their target ( which I know is my problem, I become disorientated when up close to the marines and end up getting shot ).
The simplest tip there which I'm sure will carry through to NS2 is don't hold the button down when you're attacking. Bite when you know it'll hit and then release to reorient yourself. Sort of nonintuitive I know. Also impossible to do since in NS you struggle to know where their hitbox actually is. But if you practice attacking like that, soon you'll be killing marines in 3 bites instead of 10.
no. unless you are using focus, better advice is just learn to track your target while biting. Semi-auto bite is about as useful as suggesting burst-fire to marines.
=Dexterity
add intelligence and experience..
cocktail of good.
I play WoW too.. and I'm a half wrathful feral druid.. so I tend to move around fast and strafe.. It seems to help me in other games!
come on, why ask that question when the answer is so bloody obvious...
postcount++? :P
As said before in this thread, practice. Practice against good opponents. That's all there is to it. Talent plays a small part too, but practice is 90% I'd guesstimate.
Fragging "normal" opponents becomes ridiculously easy when you're used to playing against the best. Whenever I play on a public server I can usually just switch my brain to "autopilot mode", there's very little effort required.
I was just wondering if there were any secrets to movement or shooting that could assist.
I don't really believe in ability cap, I'm sure if I played enough it would eventually come like it does with all other fps's. With natural selection, however, the top guys just seem to be unbelievably good.
I.e., it's clichéd but consider that the top player in MW2 enters your game. Sure, he's gonna be good but you'll probably get him at least once.
In NS I just cannot touch these guys - and apparently barely anybody else can either. I find it almost unfathomable that someone can play out a lengthy game as marines or kharaa (marines in particular) and only die a handful of times (if that), while dishing out several times that amount of kills.
EDIT: In terms of setup, lower your mouse sens and download the <a href="http://www.ninelegends.com/releases/9l-ns-pack/" target="_blank">nine legends customization pack</a>.
In NS I just cannot touch these guys - and apparently barely anybody else can either. I find it almost unfathomable that someone can play out a lengthy game as marines or kharaa (marines in particular) and only die a handful of times (if that), while dishing out several times that amount of kills.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually most 1v1 games you probably will never get a single kill/win against a good player. Quake being a great example.
But I think the main reason why people are unkillable in NS is because of knowing how to get in and out of situations and knowing how to make the rest of your team get "sacrificed"/exploited and correct positioning. Knowing where to go and how to move when reloading is vital to staying alive. Also, choosing how to get your kills is important, as you want to pick off straglers or the frontline marines or use a distraction/bait.
Second, it's about brains. Tane did write a nice marine guide here: <a href="http://www.ensl.org/articles/598" target="_blank">http://www.ensl.org/articles/598</a>
I'd say a skilled marine (without jetpack) consists of
- 10% movement skills (dodging, double jump, silent moves for ambush)
- 20% positioning (map knowledge, experience, sound usage)
- 30% map awareness and gamesense (where is the fade, where will the hurt lerk go, setting up a trap, checking corners, where and when to expect aliens, using the minimap, knowing when to reload, using guns on ground for a bigger clip, also where and when to expect aliens, adapting gameplay to alien chambers, a "feeling" about alien hitpoints when shooting, ...and lots more but you get the idea)
- 40% tracking and aim
And that doesn't even contain teamwork aspects, like covering and welding. Especially positioning yourself correctly when moving in a group.
Being a jetpack/hmg for hunting down fades requires a bit more skill, but you will get there in no time after mastering the other stuff.
Best way to improve is
1. Fix your settings/config
2. Get used to them
3. Spectate skilled players for some days
4. Get a coffee
5. Dominate and smile when receiving the first hackusations
After you then easily reached 40-2 k/d on pubs yourself, go play gathers with better players :P
makes sure you can get a constant 76 fps, or even better 126 fps with developer 0
and practice, and make sure you can bhop, and just be situationally aware
they need the game EASIER, so the loosers, who dont care about settings, dont care about configuration, are ALSO owning.
they get nice achievments, maybe nice items and of corse, there will be nothing like movementskills, because such things
could probably seperate skilled players who invested tons of hours to sharpen up from absolute ###### and beginners.
u will never see 50-0 stats at public, because it will be like cs1.6 and css, less recoil, bigger models, more interp and a netcode that make
everything smoooooth. dosent matter which ping, dosent matter which bandwith, its the same ###### for everyone...
its like starcraft/broodwar and sc2 with automining :P - ofc, this pushes the players to use more micro, which give me intense games as viewer :P
and so on, dont practice, u will not need it for ns2, belive me, they want to make a game, which is for weekendplayers with some beer in their blood :P
ofc this is fine (###### i quitted alcohol a week ago... damn) but hum, i like tho have a mountain like the everest to look up and i like being owned
50-0, because than i know, yes there is a god and if i want i could be this god :)
its like i said 'bout sc2, its much more intense to look at, when some one goes like a rocket :P
(its like tf2 vs qL)
for all haters, i hope i talked only ######, no one can tell until 1.0 is out (or probably 3.0 ;)!!)
gooood night :)