Server idea
Asraniel
Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<div class="IPBDescription">with this beeing lua and all that</div>Would it be possible to create a server where you would create a "virtual" map of all levels. Then everytime the marine or alien team wins, that level belongs to them. You would have a webpage where you would see the progress of the marines and aliens. The new games would be played on the levels at the frontier or at levels where no team has won yet.
For this to work you would need:
a way to manipulate the "next map" function.
a way to connect to a database or a local file that stores the map layout and who currently owns those maps.
a way to get this info on a webpage and perhaps even ingame
when one team gets all levels, everything gets reset and the corresponding team gets a little star on the webpage.
For this to work you would need:
a way to manipulate the "next map" function.
a way to connect to a database or a local file that stores the map layout and who currently owns those maps.
a way to get this info on a webpage and perhaps even ingame
when one team gets all levels, everything gets reset and the corresponding team gets a little star on the webpage.
Comments
I think it would be awsome, My trackmania servers run XASECO databases and it tracks a players record times,amount of hours played on that particular server and places a rank on that player rather it be a world,local, or server record/rank then displays them on a webpage for the world to see who's faster and has more hours logged on track in each server.
I think it is possible, should be if you dl a sql module for lua atleast.
Then the mod can save the M:K ratio (marine:khaara) on each map, and on the "campaigns", aswell as maybe some metadata such as leaders "class" or other, so developers can tweak stuff.
The idea doesn't seem very hard at all, merely some data extraction. I didnt quite get what you want the map changing to do, but for the other part, easy peasy :)