Builder issues...
I'm trying to compile some PSD files that I know worked with the pre-steam version.
<b>So in the builder I create a new game:</b>
Name: mygame
Output Dir: ...steamapps\common\natural selection 2\ns2 (should I have ns2\mygame here? I've tried both anyway.)
<b>Then I run Builder. Load Setup. Settings:</b>
Source Dir: C:\Documents and Settings\Username\Desktop\Editing\NS2\mygame (has materialsrc/modelsrc inside)
<b>Now when I go to Build, for every PSD file in materialsrc I get:</b>
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->The filename, directory name, or volume label syntax is incorrect.<!--colorc--></span><!--/colorc-->
These files all worked pre-steam. I have .material files for all of them in materialsrc. The .material files build fine and so do .DAE files.
I've followed all instructions here:
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Builder" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Builder</a>
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Importing_Custom_Textures" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...Custom_Textures</a>
<b>So in the builder I create a new game:</b>
Name: mygame
Output Dir: ...steamapps\common\natural selection 2\ns2 (should I have ns2\mygame here? I've tried both anyway.)
<b>Then I run Builder. Load Setup. Settings:</b>
Source Dir: C:\Documents and Settings\Username\Desktop\Editing\NS2\mygame (has materialsrc/modelsrc inside)
<b>Now when I go to Build, for every PSD file in materialsrc I get:</b>
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->The filename, directory name, or volume label syntax is incorrect.<!--colorc--></span><!--/colorc-->
These files all worked pre-steam. I have .material files for all of them in materialsrc. The .material files build fine and so do .DAE files.
I've followed all instructions here:
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Builder" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Builder</a>
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Importing_Custom_Textures" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...Custom_Textures</a>
Comments
I can save a .dds from PS straight to the ns2/materials folder but I get a weird checkerboard pattern ontop of it.
Output Dir: ...steamapps\common\natural selection 2\ns2 (should I have ns2\mygame here? I've tried both anyway.)<!--QuoteEnd--></div><!--QuoteEEnd-->
try "...steamapps\common\natural selection 2\mygame"
If you are making a mod then your source dir should be pointing to: <b>editing\mygame</b>
and your destination should be: <b>steamapps\common\natural selection 2\mygame</b>
if you are not making a mod the source folder should be: <b>editing\ns2</b>
Destination: <b>steamapps\common\natural selection 2\ns2</b>
so I don't get it.
So open up builder_setup.xml, and add
"<option name="utils_dir" description="Path to /utils/" type="path" />"
in the <options> tag, then when you load it in builder.exe, find the "/utils/" folder that houses "nvcompress.exe" which is what the problem is, builder wasn't knowing what "utils_dir" was.
now when you load it, and open the settings on builder and you'll have a new line, "Path to /utils/", and add that full path, should be similar to:
"C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\utils"
Works for me now.
Thanks for the tip !
bless you and your retarded work-around :D