Bob the Builder
Dash-El
Join Date: 2010-07-26 Member: 72925Members
<div class="IPBDescription">Kill him...</div>Maybe someone who has more gametime can comment but on the few games I've managed to do anything approaching 'play' so far the builders have been my biggest hesitation with the direction NS is taking. My hate of the MAC is only eclipsed by the Hydra thing.
For the marines it could make sense in certain situations but are you really ready to put the battle in the hands of AI pathfinding, something that is nortoriously annoying in any game?
For the Aliens the situation is even more dire to me with the gorge/hive mind split. It it really more balanced and fun in practice?
For the marines it could make sense in certain situations but are you really ready to put the battle in the hands of AI pathfinding, something that is nortoriously annoying in any game?
For the Aliens the situation is even more dire to me with the gorge/hive mind split. It it really more balanced and fun in practice?
Comments
For the marines it could make sense in certain situations but are you really ready to put the battle in the hands of AI pathfinding, something that is nortoriously annoying in any game?
For the Aliens the situation is even more dire to me with the gorge/hive mind split. It it really more balanced and fun in practice?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't mind them, they take away some of the boring jobs you would have to do yourself otherwise.
Right now they don't work perfectly (sometimes I need to tell them several times to spawn a ressource tower before they do so), but I think they are a good addition.
As for the splitting between Gorge and Hive, I don't see it bad either, the role of the Gorge has changed in a very unique and fun to play support class that can be used anywhere effectively, be it defense or offense. Besides, the Alien Commander is only a temporary job, you will never do as much as the Marine Commander, so it's normal to jump out and switch places with your teamates.
The Khaara still play as dynamic as before.
I agree with abYsss, the role of the Gorge is now a bit more interesting and allows more variety according to the players 'style'.
The Hydras can seem a little overpowered sometimes, but it is an alpha and balance will get better as the build goes on.
On another note...
<img src="http://i1027.photobucket.com/albums/y337/MaxMann77/GorgetheBuilder.jpg" border="0" class="linked-image" />
Gorge the Builder, can he fix it?
I guess I think I'll miss the group build humping too. I guess that it is the marines job now to just hump and protect the bot as it moves around the map (a way I guess to try and keep people together?)
One of my absolute FAVORITE things to do in NS1 was to get a squad of 3-4 guys and rush to cap nodes. Things would get really intense when you've got 2 guys building and 2 underpowered guys watching your backs. Loved that sense of dread that I would always get when doing that.
I still haven't played a stable game yet (no access to my computer at the moment) or the new patch, so I will really just have to wait and see.
I find it to be really redundant when you have a couple guys escorting something that does the building, when they are perfectly capable of doing this themselves.
The buildbot is really the ONLY thing that irks me about NS2 at this point. I really like the changes to the alien side with the commander.
-Corn
...I just made my first post. lol
oh happy day.
-Corn
Have it so that the NS2 commander much like the NS1 commander deploys an unfinished building or 3D-printer bluprint in the place of the building site, then both marines and MAC's can construct the building, however MAC's are 3-4 times as effective at it. Meaning it would take 3-4 marines to construct a building as quickly as 1 MAC. That way the MAC retains it's value and marines can still rush out to respoints and build it themself or escort a MAC to get it done even quicker. Also the blueprint model would not occupy the respoint as the one in NS1 did, the Kharaa could still cap the res point if construction had not begun.
MAC's should also be much more expensive than the drifter seeing as the drifter is consumed when a building is constructed, the MAC is not.
And Kharaa structures deployed by the drifter should construct/grow relatively fast on their own, and the growing could be further accelerated by the gorges.
This.
There was always a lot of suspense when building. By simply going up to something and pressing use, it meant you left yourself defenseless and vulnerable. It really got intense too if you were building something that could kill aliens or their structures, i.e. a sentry or siege turret, in the vicinity of aliens trying to stop you completing the build and setting up a base of sorts. Just added to the drama and made decision making/anticipation a key part of the game (i.e. stop building to fight? Or risk it and hope your teammates are enough of a distraction to compelte the build).
Big shame that this element of NS gameplay might no longer be in the game, but I'll wait to see what MAC's add before writing them off.
Have it so that the NS2 commander much like the NS1 commander deploys an unfinished building or 3D-printer bluprint in the place of the building site, then both marines and MAC's can construct the building, however MAC's are 3-4 times as effective at it. Meaning it would take 3-4 marines to construct a building as quickly as 1 MAC. That way the MAC retains it's value and marines can still rush out to respoints and build it themself or escort a MAC to get it done even quicker. Also the blueprint model would not occupy the respoint as the one in NS1 did, the Kharaa could still cap the res point if construction had not begun.
MAC's should also be much more expensive than the drifter seeing as the drifter is consumed when a building is constructed, the MAC is not.
And Kharaa structures deployed by the drifter should construct/grow relatively fast on their own, and the growing could be further accelerated by the gorges.<!--QuoteEnd--></div><!--QuoteEEnd-->
I second this idea.