I had this idea a long time ago, finally got around to posting it. Some people want the view to rotate when wallwalking (which would be very disorienting.) But what if we just had the jaw viewmodels rotate?
The discussion is whether or not to rotate the view and thus controls since some believe it's easier to move along the walls if the surface you're attached to is always "down", while others think down should stay down no matter what.
Really I say leave it as a customization toggle feature for the player to decide.
Comments
The discussion is whether or not to rotate the view and thus controls since some believe it's easier to move along the walls if the surface you're attached to is always "down", while others think down should stay down no matter what.
Really I say leave it as a customization toggle feature for the player to decide.