Bind Options Glitchy?

AaronElAaronEl Join Date: 2009-11-01 Member: 69214Members
I would have used the offsite bug report system but I wanted to see if anybody else had encountered anything like this. When I try to rebind jump to mouse0, and fire to space, it just binds jump and fire to mouse0. I know a lot of other people use the same bind system I do, namely quake players, as it removes a little bit of general shakiness when firing and really feels quite natural once you get used to it, so it would be nice to see this fixed soon!

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    edited July 2010
    I as well have had binding issues. I like my jump on mouse2 (shut up, I just do! :( ) and every time I do it, I jump and tend to melee w/ the rifle (or what ever the 'special' attack is. It's fun to do with the pistol too.

    Despite changing the special attack to mouse3.

    /shrug

    just a bug issue, press F1 and report it.
  • NumerikNumerik NS2 Super-coder Join Date: 2009-10-01 Member: 68916Members, Retired Developer, NS2 Developer
    edited July 2010
    There's a key binding bug due to duplicate tags for primary and secondary attack-- one that the UI sets, the other the game loads.

    If you'd like to fix it in the meantime, in your "%APPDATA%/Natural Selection 2/options.xml" file, you could try manually changing the bindings for "PrimaryFire" and "SecondaryFire" to what you want (instead of "PrimaryAttack/SecondaryAttack".)

    This should be resolved in the next update.
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