Lerk spike balance suggestion

3AngryInches3AngryInches Join Date: 2009-10-14 Member: 69042Members
<div class="IPBDescription">Lerk spike balance suggestion</div>The Lerk's spikes feel too effective against MACs and buildings. Granted, we are early in the alpha, so I have been able to harass Marines with much less resistance than I'll probably encounter in the finished game. Still, one Lerk should not be able to destroy an RT unaided so fast. I have also been able to quickly dispatch MACs as a Lerk from long distance - even with Marines actively trying to protect it. I feel Lerks should be more about killing and harassing Marines and protecting Aliens using Umbra.

Maybe Lerk spikes would be much less effective against MACs and structures?
Or maybe Lerk spikes would be replaced with a version of the Skulk's parasite from NS1? That would make the Lerk more of a harasser/scout/spy for the Alien team.
Currently it is a hard to hit killing machine. Thoughts?
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