QuakeCon 2010

monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
<div class="IPBDescription">anyone going?</div><a href="http://www.quakecon.org/" target="_blank">http://www.quakecon.org/</a>

Free computer gaming convention held at the Hilton Anatole in Dallas this weekend, from Aug 12-15. Bring your computer for the massive LAN (last year there were around 6k people at the BYOC) or just come and have a good time.

Is anyone planning on going to this? I went last year and had a blast (though it's local for me so travel wasn't an issue)

Comments

  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    Sigh. No. And its only a few hours drive for me. A few friends went last year (or was it the year before?) and had a blast.

    I miss any sort of LANs.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I'm looking forward to the keynote, but it's like a billion miles away from me, so no, I won't go.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    edited August 2010
    <a href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" target="_blank">Rage engine on iPhone, 60fps</a>. Carmack still a god. For some reason the first thing that came to my head was just a 3D version of the Doom RPGs they released.

    Now if only I had an iPhone.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--quoteo(post=1793811:date=Aug 12 2010, 09:09 PM:name=JediYoshi)--><div class='quotetop'>QUOTE (JediYoshi @ Aug 12 2010, 09:09 PM) <a href="index.php?act=findpost&pid=1793811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" target="_blank">Rage engine on iPhone, 60fps</a>. Carmack still a god. For some reason the first thing that came to my head was just a 3D version of the Doom RPGs they released.

    Now if only I had an iPhone.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <i>holy ######</i>
    that is crazy impressive.


    Wish I could go to quakecon, its way too far. Maybe I'll take a week vacation one year and go take a bike ride down to Texas to check it out.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    My brain just asploded in awesome.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited August 2010
    60FPS tech demo != running gameplay on a retail iPhone at 60FPS.

    Note that there's probably no dynamic lighting (nothing casts moving shadows except the static characters), no free-moving AI characters (the people are basically high-detail animated props with no behavioural logic), a single animation or two (correction: maybe 4 or 5), no gunplay, no particle effects or sprites, no physics (with perhaps the exception of gravity, but it may even be an on-rails demo - effectively a moving camera*) and maybe a single transparency but that's not clear; not to mention very short draw distances and no 1st-person assets.

    * 1) The path is completely linear and he never moves backwards 2) He appears to move through a crate at the start; perhaps indicating there is no collision mesh for the entire map 3) The turns look very smooth 4) The 'Can I have the screen so I can drive?' comment may be designed to infer he has full 3D or even 2D control of his 'character'

    It's impressive, and it shows the engine is very scalable, but there's a lot more that would need to be crammed in before they had a working game that ran at 60FPS, or even 30.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Dynamic lighting is there, in the room with 3 figures the shadow on the floor they are casting is changing. It's hard to see in that video however it is there.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1794485:date=Aug 16 2010, 02:22 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Aug 16 2010, 02:22 AM) <a href="index.php?act=findpost&pid=1794485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dynamic lighting is there, in the room with 3 figures the shadow on the floor they are casting is changing. It's hard to see in that video however it is there.<!--QuoteEnd--></div><!--QuoteEEnd-->It's not dynamic because there aren't any moving light sources. Those are pre-rendered shadows overlaying the floor texture (part of the animation; AFAIK it's a slightly more complicated version of <a href="http://www.youtube.com/watch?v=82TSWzOsPYc" target="_blank">this shadow sported by Mario</a>).
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    <!--quoteo(post=1794487:date=Aug 16 2010, 03:49 AM:name=Crispy)--><div class='quotetop'>QUOTE (Crispy @ Aug 16 2010, 03:49 AM) <a href="index.php?act=findpost&pid=1794487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not dynamic because there aren't any moving light sources. Those are pre-rendered shadows overlaying the floor texture (part of the animation; AFAIK it's a slightly more complicated version of <a href="http://www.youtube.com/watch?v=82TSWzOsPYc" target="_blank">this shadow sported by Mario</a>).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, but dude, it's a tech demo on an iphone. It would be more than awesome if they could get a game out of that.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Annoyingly no one on the internet has posted a video of the keynote speach yet :(

    I heard they also had Bethesda guys there this year talking about the new stuff they want to do, but once again, I can only find text transcripts and paraphrasing, no video.
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