Lerk Skill Blob
jolt_narc
Join Date: 2010-07-27 Member: 73113Members
Here's the idea: Right now lerks spit out a cloud, right? What if they spit out a slow moving glob that emits said cloud AND they stick to what they hit. For normal people, it'll still just be a cloud. For the awesome (or occasionally lucky) player, it will give you the ability to tag a marine with a cloud that follows him.
That's it, no extra damage. No cloud damage nerf... Just another skill dynamic.
Pros:
Adds new lerk dynamic
Doesn't interfere with current lerk functionality
Cons:
High skill players will be "buffed"
Development time added
"Bet you can't stick it" -Jen Taylor as Cortana while recording B roll
That's it, no extra damage. No cloud damage nerf... Just another skill dynamic.
Pros:
Adds new lerk dynamic
Doesn't interfere with current lerk functionality
Cons:
High skill players will be "buffed"
Development time added
"Bet you can't stick it" -Jen Taylor as Cortana while recording B roll
Comments
Having the cloud be released on impact by an arcing projectile however might be worthwhile, you could lob them over things and it would prevent long distance sniping with them.
so if the marine runs around he'll spread the gas - and maybe shake the blob off (doing less damage to himself, but more damage to his team).
or he can stay still and do damage to himself, and less to his team. :)
that would be interesting i think
so then it turns into a little mini game, where you have to shake off the blob before your team mates shoot it off lol :)
can you imagine the chaos this would cause ? the aliens would love it :)