Auto-babblers
Mortos
Join Date: 2006-11-28 Member: 58763Members
<div class="IPBDescription">Keeping the need to micromanage to a minimum</div>With the dual goals of allowing the alien commander to micromanage less (targeted attacks now?) and giving a use to an underused ability (parasite) I suggest a mechanic for crags.
It's pretty simple; instead of having the alien commander have to manually spawn Babblers from crags to attack a nearby marine, Babblers will come out on their own when a parasited marine passes by. Since crags have so much health, marines in a hurry may be tempted to just pass them by, but a parasited marine couldn't risk it and would have to find another way around. Also, a clever skulk could wait for a marine to be passing by a few Crags, then parasite him and laugh as he gets swarmed under.
Thoughts?
It's pretty simple; instead of having the alien commander have to manually spawn Babblers from crags to attack a nearby marine, Babblers will come out on their own when a parasited marine passes by. Since crags have so much health, marines in a hurry may be tempted to just pass them by, but a parasited marine couldn't risk it and would have to find another way around. Also, a clever skulk could wait for a marine to be passing by a few Crags, then parasite him and laugh as he gets swarmed under.
Thoughts?
Comments
On the other hand, because you're considering it like a Tower in any RTS, maybe it should have auto-attack.
On the other hand, because you're considering it like a Tower in any RTS, maybe it should have auto-attack.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was thinking it as more of a momentarily spell that burns out the crag's mana or something. Infinite flood of autobabblers doesn't sound much more than a weird OC variation. Meanwhile as a commander triggered burst it could serve as a decoy or support for a well timed skulk attack.
With the variety of abilities, it might be the Alien Commander is supposed to be a more dedicated role? Dunno what goes on in the UWE game designing minds.
Allowing the players on the ground to affect how chambers respond would be really cool, imo. And tying something like the Babblers to parasite would be a way to do that.
With the variety of abilities, it might be the Alien Commander is supposed to be a more dedicated role? Dunno what goes on in the UWE game designing minds.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think part alien commander is going to have some big trouble fixing the issues it was needed for in the first place. Aliens would still lack the leader and multiple people investing on one focused res pool is a huge mess on almost any tech tree. If they somehow pull it off with a part time commander, it's all good, but I think they need to go all the way to get the gain.
But yes the implementation should be: point and click Crag, point and right-click Marine. Too easy.
[[Edit: Oh, thanks Align, that makes more sense]]
yeah?