So basically, Art team > Gameplay team > Engine team. Max and Charlie gotta catch up!
So question, what happens when the Art team is done with all their tasks? Seems like you've completed the majority of the assets, while the in-game implementation is rather far behind (and subject to change) - so you'll end up finishing first. Level design?
<!--quoteo(post=1797954:date=Sep 8 2010, 08:27 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 8 2010, 08:27 PM) <a href="index.php?act=findpost&pid=1797954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So question, what happens when the Art team is done with all their tasks? Seems like you've completed the majority of the assets, while the in-game implementation is rather far behind (and subject to change) - so you'll end up finishing first. Level design?<!--QuoteEnd--></div><!--QuoteEEnd-->
until the game is in a completely finished/playable state then the art team should always have work... they can always make more concept art for future settings or create more props...
<!--quoteo(post=1797972:date=Sep 9 2010, 04:49 AM:name=minim)--><div class='quotetop'>QUOTE (minim @ Sep 9 2010, 04:49 AM) <a href="index.php?act=findpost&pid=1797972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They start on the Biodome stuff!<!--QuoteEnd--></div><!--QuoteEEnd--> True! Forgot all about the different schemes they were planning. Damn, looking forward to 'em now.
<!--quoteo(post=1797975:date=Sep 9 2010, 05:06 AM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Sep 9 2010, 05:06 AM) <a href="index.php?act=findpost&pid=1797975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Until the game is in a completely finished/playable state then the art team should always have work... they can always make more concept art for future settings or create more props...<!--QuoteEnd--></div><!--QuoteEEnd--> Props did come to mind, but I didn't want to say it 'cause it's like "uh, is that all?". But really, it does seem like the assets are progressing much faster than the coding, in terms of % of completion (towards a 'finished' game).
i have been wanting a female model for years. but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--quoteo(post=1797576:date=Sep 5 2010, 12:44 PM:name=yimmasabi)--><div class='quotetop'>QUOTE (yimmasabi @ Sep 5 2010, 12:44 PM) <a href="index.php?act=findpost&pid=1797576"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They finished all chars except female model of rine which is easy for them. They finished many development tools. Except bugs this alpha is really good to play after the bug fix state.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1798526:date=Sep 14 2010, 02:07 AM:name=carol)--><div class='quotetop'>QUOTE (carol @ Sep 14 2010, 02:07 AM) <a href="index.php?act=findpost&pid=1798526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i have been wanting a female model for years. but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--QuoteEnd--></div><!--QuoteEEnd-->
i'm sorry but there's no use for overweight marines.
<!--quoteo(post=1798526:date=Sep 14 2010, 06:07 AM:name=carol)--><div class='quotetop'>QUOTE (carol @ Sep 14 2010, 06:07 AM) <a href="index.php?act=findpost&pid=1798526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i have been wanting a female model for years. but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--QuoteEnd--></div><!--QuoteEEnd--> zzzzzzzzzz such a trivial non issue
<!--quoteo(post=1798526:date=Sep 14 2010, 07:07 AM:name=carol)--><div class='quotetop'>QUOTE (carol @ Sep 14 2010, 07:07 AM) <a href="index.php?act=findpost&pid=1798526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i have been wanting a female model for years. but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--QuoteEnd--></div><!--QuoteEEnd-->
Just make them look like the female marines from the beginning of the Aliens movie.
Not sure that UWE were gonig to make them raunchy at all, though.
I thought they weren't putting in the female model until release or later due to budget/time constraints. It's something that's kind of cool, but it doesn't actually do anything gameplay-wise, so it's probably time better spent on something else (like heavy armor).
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--quoteo(post=1798890:date=Sep 17 2010, 03:59 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 17 2010, 03:59 PM) <a href="index.php?act=findpost&pid=1798890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They weren't happy with their original model, or something, scrapped it and decided to put it on the backburner for now. IIRC.<!--QuoteEnd--></div><!--QuoteEEnd-->
The female marine was one of the first models made. After more of the art assets for the marines were completed, particularly the male marine himself, it became clear that the female model wasn't of the same standard as the rest of the marine art, which had evolved somewhat. She's going to have to be redone to match the other marine assets, so she probably won't be in the game until a whole bunch of other art tasks are completed.
<!--quoteo(post=1799046:date=Sep 18 2010, 08:00 PM:name=katzenkorbanfasser)--><div class='quotetop'>QUOTE (katzenkorbanfasser @ Sep 18 2010, 08:00 PM) <a href="index.php?act=findpost&pid=1799046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope she doesn't look like a typical bunny-bimbo you get bombed with in games today<!--QuoteEnd--></div><!--QuoteEEnd--> Why? o.O
<!--quoteo(post=1799045:date=Sep 19 2010, 01:21 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Sep 19 2010, 01:21 AM) <a href="index.php?act=findpost&pid=1799045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The female marine was one of the first models made. After more of the art assets for the marines were completed, particularly the male marine himself, it became clear that the female model wasn't of the same standard as the rest of the marine art<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean that 'she' was basically floating breasts, right?
I wanna see male and female marines. And please don't make the female marine excessively ugly or skanky looking, just above average will be fine or it will look too weird :)
Here's the <a href="http://www.unknownworlds.com/ns2/news/2007/8/marine_concepts" target="_blank">female marine concept</a>, as it seems everyone has forgotten about it.
Comments
Max and Charlie gotta catch up!
So question, what happens when the Art team is done with all their tasks? Seems like you've completed the majority of the assets, while the in-game implementation is rather far behind (and subject to change) - so you'll end up finishing first. Level design?
They start on the Biodome stuff!
The art team's work is never done!
until the game is in a completely finished/playable state then the art team should always have work... they can always make more concept art for future settings or create more props...
True! Forgot all about the different schemes they were planning. Damn, looking forward to 'em now.
<!--quoteo(post=1797975:date=Sep 9 2010, 05:06 AM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Sep 9 2010, 05:06 AM) <a href="index.php?act=findpost&pid=1797975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Until the game is in a completely finished/playable state then the art team should always have work... they can always make more concept art for future settings or create more props...<!--QuoteEnd--></div><!--QuoteEEnd-->
Props did come to mind, but I didn't want to say it 'cause it's like "uh, is that all?". But really, it does seem like the assets are progressing much faster than the coding, in terms of % of completion (towards a 'finished' game).
but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--quoteo(post=1797576:date=Sep 5 2010, 12:44 PM:name=yimmasabi)--><div class='quotetop'>QUOTE (yimmasabi @ Sep 5 2010, 12:44 PM) <a href="index.php?act=findpost&pid=1797576"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They finished all chars except female model of rine which is easy for them. They finished many development tools. Except bugs this alpha is really good to play after the bug fix state.<!--QuoteEnd--></div><!--QuoteEEnd-->
but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--QuoteEnd--></div><!--QuoteEEnd-->
i'm sorry but there's no use for overweight marines.
but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--QuoteEnd--></div><!--QuoteEEnd-->
zzzzzzzzzz
such a trivial non issue
but PLEASE do not follow the UT/Q3 trend of making female models look like strippers with guns. please let the female models retain a bit of dignity, a la quake 2 multiplayer and such<!--QuoteEnd--></div><!--QuoteEEnd-->
Just make them look like the female marines from the beginning of the Aliens movie.
Not sure that UWE were gonig to make them raunchy at all, though.
so i doubt she'll be shaped like:
<img src="http://www.alicia-logic.com/capsimages/5e_031IceborgMunro.jpg" border="0" class="linked-image" />
The female marine was one of the first models made. After more of the art assets for the marines were completed, particularly the male marine himself, it became clear that the female model wasn't of the same standard as the rest of the marine art, which had evolved somewhat. She's going to have to be redone to match the other marine assets, so she probably won't be in the game until a whole bunch of other art tasks are completed.
Why? o.O
You mean that 'she' was basically floating breasts, right?
I wanna see male and female marines. And please don't make the female marine excessively ugly or skanky looking, just above average will be fine or it will look too weird :)
But I see her every time I enter the forum.