Siege Guns Useless To Kill Buildings
Stue
Join Date: 2002-11-03 Member: 6017Members
<div class="IPBDescription">if you do it right</div> Basically EVERYTIME i have a pile of chambers including 4 or 5 defense chambers, siege guns seem to be useless, xept from the fact that theyre just plain annoying to the alien team and seem to kill more aliens than buildings (i died 15 times from siege guns within 4 hours). Even if its 2 or 3 siege guns firing at the chamber pile, they seem to not lose any health effectively.
I know that actually the siege guns SHUD do effective damage AND that the healing capacity is capped at 3 def chambers per area. But in reality this doesnt count like it seems.
Anyway, ban <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> , coz they kill me even if im further away from the building then some other dood, not getting killed. It seems to be pure wuzz sometimes.
I know that actually the siege guns SHUD do effective damage AND that the healing capacity is capped at 3 def chambers per area. But in reality this doesnt count like it seems.
Anyway, ban <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> , coz they kill me even if im further away from the building then some other dood, not getting killed. It seems to be pure wuzz sometimes.
Comments
1) Sieges currently are mildly buggy and do not always do damage to offensive chambers.
2) Defensive Chambers are supposed to cap stacking at 3 chambers; this may or may not work at the moment.
Rest assured that both elements will be fixed as soon as possible.