Test D.I?

Ph33rSn1p4zPh33rSn1p4z Join Date: 2010-07-19 Member: 72544Members
edited September 2010 in NS2 General Discussion
I was wondering, is ther any way we can 'test' Dynamic Infestation? It would be awsome if we could but I highly doubt it...

And while I'm at it, what does the tech_point_hole do in the editor?

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1798914:date=Sep 17 2010, 08:03 PM:name=Ph33rSn1p4z)--><div class='quotetop'>QUOTE (Ph33rSn1p4z @ Sep 17 2010, 08:03 PM) <a href="index.php?act=findpost&pid=1798914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was wondering, is ther any way we can 'test' Dynamic Infestation? It would be awsome if we could but I highly doubt it...

    And while I'm at it, what does the tech_point_hole do in the editor?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Two questions that could have easily been answered by a small search, but here ya go...


    - dynamic infestation is not in the engine yet and I think I heard something about it also being absent in later alpha tests (or beta even)


    - a tech_point_hole is a secondary hive or command console spawn either team can conquer and build on
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