Is it me or...

Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT DeputyThe Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
edited September 2010 in Mapping
<div class="IPBDescription">Spark exposure/gamma haze?</div>I've been looking at the screenshots made in Spark, and I feel there is some kind of hazy greyness on there somehow. Even on the screenshots that are awesomely lit. I've taken a shots from <a href="http://www.unknownworlds.com/forums/index.php?showtopic=109407" target="_blank">SgtBarlow's map</a> (hope ya don't mind) to show ya what I mean.

<div align='center'><b><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->Animated gifs!<!--sizec--></span><!--/sizec--></b>

<img src="http://farm5.static.flickr.com/4124/5005615406_fae88ee3e7_o.gif" border="0" class="linked-image" />
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=109407" target="_blank">SgtBarlow's map</a>

<img src="http://farm5.static.flickr.com/4151/5005615712_da48c1c13b_o.gif" border="0" class="linked-image" />
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=109407" target="_blank">SgtBarlow's map</a>

<img src="http://farm5.static.flickr.com/4153/5005615832_4216ddd40f_o.gif" border="0" class="linked-image" />
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=109407" target="_blank">SgtBarlow's map</a></div>

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    It looks like the global default fog. At the moment it can't be adjusted but some time soon it's going to be possible to fine tune it a lot more to get the look and feel you want.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    I think they call it 'atmosphere' but yea it's a default fog. Thought it was part of the engine but probably customisable.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yeah, I expect it to be adjustable in the future. I was just reminded of the env_gamma from NS, and hope it wont make a return <img src="http://members.home.nl/m.borgman/ns-forum/smileys/wink.gif" border="0" class="linked-image" />
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    You can add Color_Gradient with its Contrast set to 0.01 to reduce the gray smog but yeh, fog area controls should be cool.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited September 2010
    Yes, that is the global fog causing that effect. In the current released version of the level editor, that fog color/intensity is not adjustable, though the internal version of the editor that we are using has recently had that feature added. So, the fog color and intensity for the entire map can be changed by the mapper.

    Additionally we are looking into the ability to add more of a zone based fog, that would allow you to drop down an entity in a specific area, that would override the global fog setting, and allow you to adjust it on a room/area basis. That way if the lighting in one room is predominately green, you can have greenish colored fog to match, in a room next to it with a mainly red lighting scheme, then the fog can be set for that area to match. And the amount of fog you want in each area would be controllable as well. Hopefully that will be implemented in the near future.

    --Cory
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Alrighty, tis logical it would be adjustable like that. But it is good to get confirmation on it. That specific area entity is going to rule as well Cory!
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1799268:date=Sep 21 2010, 09:13 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 21 2010, 09:13 AM) <a href="index.php?act=findpost&pid=1799268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, that is the global fog causing that effect. In the current released version of the level editor, that fog color/intensity is not adjustable, though the internal version of the editor that we are using has recently had that feature added. So, the fog color and intensity for the entire map can be changed by the mapper.

    Additionally we are looking into the ability to add more of a zone based fog, that would allow you to drop down an entity in a specific area, that would override the global fog setting, and allow you to adjust it on a room/area basis. That way if the lighting in one room is predominately green, you can have greenish colored fog to match, in a room next to it with a mainly red lighting scheme, then the fog can be set for that area to match. And the amount of fog you want in each area would be controllable as well. Hopefully that will be implemented in the near future.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Now lets wait for the cut out skulks, shall we? ;)
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