Alien Turret Limit Rediculous
Stue
Join Date: 2002-11-03 Member: 6017Members
I had that several times today. I am generally securing the main hive first. So i move to each entrance and dont stop building off and def chambers till the limit is reached.
Sometimes tho it seems the limit is absolutely rediculous, means not working properly. Or the AREA for which the limit counts is WAY to wide. Or at least some maps dont work well with the area width.
Feedwater hive is the best example. We have an entrance on the same level as the hive, behind a wall with two bow corridors next to it leading to the place where i build up the chambers. And we have one entrance when u move down the ladder on the right side, theres a nozzle down there.
Well i started building max towers on the upper entrance and then move downwards. After i built one off chamber there the limit was reached...brilliant. So the hive cudnt be properly secured.
This happens quite often. its really annoying as it might decide over win or lose. If the defense isnt optimized its easy to break thru it for marines with HMG and grenades.
Please fix this. It doesnt work like it shud.
Sometimes tho it seems the limit is absolutely rediculous, means not working properly. Or the AREA for which the limit counts is WAY to wide. Or at least some maps dont work well with the area width.
Feedwater hive is the best example. We have an entrance on the same level as the hive, behind a wall with two bow corridors next to it leading to the place where i build up the chambers. And we have one entrance when u move down the ladder on the right side, theres a nozzle down there.
Well i started building max towers on the upper entrance and then move downwards. After i built one off chamber there the limit was reached...brilliant. So the hive cudnt be properly secured.
This happens quite often. its really annoying as it might decide over win or lose. If the defense isnt optimized its easy to break thru it for marines with HMG and grenades.
Please fix this. It doesnt work like it shud.
Comments
1) OCs are best placed not to protect a hive directly, but to defend possible siege locations. To use the Feedwater hive as an example, you don't place them in the hive room - you place them in the furnace area outside. A second establishment of turrets near the bottom of the ladder, and a last near the tram car (placing them at the end of a long tunnel is poor placement - marines' superior range will make short work of them).
2) OCs are not the be-all, end-all of base defense. Alien players must be willing to leave battle to defend a hive area under attack, because their support structures are not sufficient to do the job alone.
maybe ill post this on the ideas forum...
Ofc i know, you can just place the chambers further away. But sometimes the AREA width just seems TOO strict with your poor being.l
The #1 most annoying thing is when someone builds like a sensory chamber first instead of a defence chamber because that basicly means that you have lost the game already. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Also, the reason Alien turrets are weaker:
They have a slow rate of fire. I was playing on a 1.02 server where you could see the damage. Alien turrets hit for as much as Marine turrets, but slower. Meaning theres more time to fire and get back to cover.
Alien turrets hit for about 74 dmg on structures every 3 or 4 seconds. Marine turrets hit for 10 damage about every .7 seconds (roughly).
Plus, Marines have better offense, if a Gorge gets caught building they are SOL. If a Marine gets caught building they have a few seconds to whip out their gun and spray a clip.
1) OCs are best placed not to protect a hive directly, but to defend possible siege locations. To use the Feedwater hive as an example, you don't place them in the hive room - you place them in the furnace area outside.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
But what if they decided to go through the underwater route that exits right smack in the middle of the hive ?
I Never lag around alien turrets, but whenever I step foot into a marine base where combat is happening, FPS drops to nil. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->