Skulk "latch on" ability
Racer1
Join Date: 2002-11-22 Member: 9615Members
I'd like to see the special ability of a skulk (and/or lerk) to be able to latch on to a marine. This would basically look like the skulk has somehow grabbed onto the marine, and would exhibit a ragdoll effect on the skulk, as the marine moves and jumps around trying to remove it.
The latching effect would last as long as adrenaline allows. Adrenaline would go down faster if the marine spins and jumps around. Damage to the marine would be somewhat less than a normal skulk attack, but the skulk (presuming its in the side or back) would take much less damage than normal since the marine could not easily hit it.
When the skulk unlatches (either on purpose, by running out of adrenaline, or by dying), any centrifugal force it has (from the marine spinning/jumping around due to the ragdoll effect), would cause the skulk to fling away from the marine in that direction.
This ability could be balanced by:
1) Adjusting the amount of damage done by the skulk
2) Adjusting the adrenaline drain effect of the marine moving around
3) Limiting how often or when a skulk could latch on to a marine
- Perhaps based on number of hives, health, or specific upgrades
The latching effect would last as long as adrenaline allows. Adrenaline would go down faster if the marine spins and jumps around. Damage to the marine would be somewhat less than a normal skulk attack, but the skulk (presuming its in the side or back) would take much less damage than normal since the marine could not easily hit it.
When the skulk unlatches (either on purpose, by running out of adrenaline, or by dying), any centrifugal force it has (from the marine spinning/jumping around due to the ragdoll effect), would cause the skulk to fling away from the marine in that direction.
This ability could be balanced by:
1) Adjusting the amount of damage done by the skulk
2) Adjusting the adrenaline drain effect of the marine moving around
3) Limiting how often or when a skulk could latch on to a marine
- Perhaps based on number of hives, health, or specific upgrades
Comments
Well i can see an advantage if you play tagteam with teammates, you tag marine panics they/him/her bag the rine.
I see you state this attack would do low damage, but I don't think it would be fair if the alien could do any damage. Where it's better as a teamwork technique that requires a swarm of additional aliens to attack, while the latched on skulk is just making it hard for the marine to move.
I could see how this would make the game more fun by
adding a bit of humor for some players such as myself
lolol
I can imagine one latching onto me
OMG GET IT OFF!!!!
GET IT OFF!!!!!
Jumping around moving mouse wildly everywhere on mouse pad
Neat idea. So there would be very minor damage by the latched-on alien, but it slows down the marine's attack or movement, thereby letting other aliens more easily attack.