Really cool ! :) handle it like a chainsaw ! Sick ! :D
<b>Alternate Weapon : Kind of Sticky Napalm</b> - Keep alien in fire for a long time - Provide light in dark area - Can make a track on the floor (Ambush style)
<!--quoteo(post=1800539:date=Oct 2 2010, 12:27 AM:name=Sifor)--><div class='quotetop'>QUOTE (Sifor @ Oct 2 2010, 12:27 AM) <a href="index.php?act=findpost&pid=1800539"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really cool ! :) handle it like a chainsaw ! Sick ! :D
<b>Alternate Weapon : Kind of Sticky Napalm</b> - Keep alien in fire for a long time - Provide light in dark area - Can make a track on the floor (Ambush style)
Just an idea :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, sticky napalm would be awesome. Except instead of being alight when fired, it is sort of jelly and sticky like. So the aliens could get away before they are lit up.
Would be hilarious to see a gorge running around covered in blobs.
Mr. EpicJoin Date: 2003-08-01Member: 18660Members, Constellation
For those who missed it, volumetric fire would allow for marines to fire into vents and then have the fire actually flow around corners and things. At present, the flamethrower shoots a static cone of fire and thus if you shot it into a vent it would only hit what you have vision of (what you could see and aim at). If the flames were volumetric, as imagined years ago, the cone of fire would be more like spraying a liquid and it would actually deflect off of walls slightly and flow around corners with physics.
Fortunately it isn't an all or nothing issue, the flamethrower implementation could be updated at some point in the future as time permits. :)
Thank you UW Team for posting *anything* and changing the damn news screen.
If you change the splash page to have *anything* new 1 time/week I will be very happy - even if it's not a patch.
As the old saying goes: "Show me, don't tell me."
I don't care that it's taking forever to get another patch out when you give me 21 seconds of flamethrower goodness. I can haz Heavies reveal next week? (even if it's only 21 seconds and 3 screen shots it's still da bomb!)
I think it would be sweet if the flailing hive tentacles had a knock-back effect on marines. Not necessarily damaging but a cool and reasonable effect of what seems like a defensive reflex.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->One very useful gameplay aspect of the flamethrower, however, is that it can be used to clear rooms of <b>Dynamic Infestation</b>. It’s likely that the flamethrower will be the only item in the Marines’ arsenal capable of this, making it extremely necessary for pushing back the alien advance.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm just stoked that dynamic infestation has been mentioned again. I was getting worried that it was going to be cut from the game since it hasn't been discussed much since the initial proof of concept vid.
Thanks devs for giving us the update. I would be satisfied with the flamethrower as-is visually, but the fact that it's still planned to be made even sexier is exciting! So often in games flamethrowers look and react like complete garbage, so it's very reassuring to see it already looking great. Makes my anticipation for the next patch (and the release of the game) all the more palpable. Can't wait!
Looks good. Like others have said, the "flailing" of the buildings is a cool effect, but its just a little too much right now. Cut it down by like 20% of the movement and it would be much better I think. (and the burnning clearly needs work as you have said).
And for your viewing pleasure I present the Gorge Firefighter....via bad photoshop <a href="http://img199.imageshack.us/i/gorgefirefighter.jpg/" target="_blank"><img src="http://img199.imageshack.us/img199/8223/gorgefirefighter.jpg" border="0" class="linked-image" /></a>
i guess the general idea for alt fire would be Spewing the unlit fuel, and i agree, that'd be a pretty Chiefbossson idea...
replying to an early post... I agree, it's too forward heavy, more weight needs to be moved around to the back, or have it, while idle(or not used in the last 5 seconds) aimed down, cause the forward weight would be too much to handle at a firing position continually.
Angling the Forward guard wouldn't imo fix the weight issue, Extending the barrel an extra Heat exhaust hole(holes on tube) and pushing the forward grip back alittle should compensate the weight imbalance.
The reaction of the the stuff on fire is great! Will lifeforms behave similiar when on fire, with special animations/sounds? That would be pretty awesome!
I also want to lobby for the spraying unlit fuel idea. If that is added I was thinking that perhaps bullets could have a chance of setting off the unlit fuel like the spark from the bullet could set it off.
I also think the aliens need a way to set it off as well to avoid the marines just completely blocking off an area with a fiery trap.
Maybe have one of the upgrades let the aliens 'smell' the fire/fuel (see it through walls). Doesn't need to be its own upgrade but perhaps just a part of another upgrade.
Another cool effect would be to have the flamethrower marine explode in a small fireball upon death or maybe just a chance to explode.
Also, for the idea about things on fire lighting other things nearby on fire can't you instead just make it so that things on fire damage things next to them but don't actually spread the fire? That would get a similar effect to what you were looking for but not cause a huge problem with everyone being on fire all the time. Of course anything that had been spayed with unlit fuel would be lit on fire.
You should also make it so that if the Onos eats a flamethower marine and finishes digesting him then the Onos can breathe fire temporarily.
In conclusion, more exploding marines and fire-breathing Onos please.
<!--quoteo(post=1800538:date=Oct 1 2010, 06:25 PM:name=DarkATi)--><div class='quotetop'>QUOTE (DarkATi @ Oct 1 2010, 06:25 PM) <a href="index.php?act=findpost&pid=1800538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Secondary Fire Idea:
Have the secondary fire squirt something flammable on the ground. The flamethrower can then ignite the trail, creating a beautiful sci-fi wall of impenetrable napalm which the Kharra cannot cross without being set on fire themselves.
I think the biggest thing I liked was the crew giving us something. Although it looked like it was really quickly put together it gives us a reason to come to the website. FYI this should be more regular, even if hurried out. I think we need to get and keep more people coming to the forums especially until the next patch.
Goodwork, little over the top in reactionary movements and the flame looks perhaps a little too large but overall not so bad. Keep up the good work and I look forward to the next patch!
Looking awesome can't wait for the next patch. Couldn't stop laughing about the structures getting burned and the way they reacted, pretty funny stuff.
<!--quoteo(post=1800567:date=Oct 2 2010, 04:41 AM:name=Ryuu)--><div class='quotetop'>QUOTE (Ryuu @ Oct 2 2010, 04:41 AM) <a href="index.php?act=findpost&pid=1800567"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any game that let's you write your name in flammable liquid and then light it is a winner in my book :)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1800511:date=Oct 1 2010, 05:07 PM:name=Atone)--><div class='quotetop'>QUOTE (Atone @ Oct 1 2010, 05:07 PM) <a href="index.php?act=findpost&pid=1800511"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just like with the axe, I'm surprised at how well it came out.<!--QuoteEnd--></div><!--QuoteEEnd-->
The "Gerber kick axe" is definitely not a good example of this: <a href="http://www.peepculture.com/wp-content/uploads/2009/01/gerber-kick-axe.jpg" target="_blank">http://www.peepculture.com/wp-content/uplo...er-kick-axe.jpg</a>
But if you want to say your're surprised by how well they recreated it in game... then yes they did a good job modelling and animating the axe, but totally not an original design.
---------------
Back to the flamethrower.
I like it, and it's kind of funny but at first i get the feeling that the handle is a gas pump, but the way the marine holds this reminds me of the smartgun from aliens, or a chainsaw.
Also the fire effect, and how it leaves the weapon, and the timing of the fire animations feel off to me.
i just hope this doesnt become too marine-sided.... (wont really know till the next patch comes out n test it)... i feel like we're hearing about all this kickass attacks and weapons and ###### from the marines and the aliens dont seem to be too different... idk, im not trying to be a prick so plz dont flame.. just a thought. guess i dont know too much about the new chambers.
edit: but i am happy there was a reveal nonetheless! lol
Comments
<b>Alternate Weapon : Kind of Sticky Napalm</b>
- Keep alien in fire for a long time
- Provide light in dark area
- Can make a track on the floor (Ambush style)
Just an idea :)
lol Exactly like DarkATi said :)
<b>Alternate Weapon : Kind of Sticky Napalm</b>
- Keep alien in fire for a long time
- Provide light in dark area
- Can make a track on the floor (Ambush style)
Just an idea :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, sticky napalm would be awesome. Except instead of being alight when fired, it is sort of jelly and sticky like. So the aliens could get away before they are lit up.
Would be hilarious to see a gorge running around covered in blobs.
Would be similar to the canister idea as well.
Fortunately it isn't an all or nothing issue, the flamethrower implementation could be updated at some point in the future as time permits. :)
Thank you UW Team for posting *anything* and changing the damn news screen.
If you change the splash page to have *anything* new 1 time/week I will be very happy - even if it's not a patch.
As the old saying goes: "Show me, don't tell me."
I don't care that it's taking forever to get another patch out when you give me 21 seconds of flamethrower goodness. I can haz Heavies reveal next week? (even if it's only 21 seconds and 3 screen shots it's still da bomb!)
To all the haters: Haters gon' hate.
I'm just stoked that dynamic infestation has been mentioned again. I was getting worried that it was going to be cut from the game since it hasn't been discussed much since the initial proof of concept vid.
Thanks devs for giving us the update. I would be satisfied with the flamethrower as-is visually, but the fact that it's still planned to be made even sexier is exciting! So often in games flamethrowers look and react like complete garbage, so it's very reassuring to see it already looking great. Makes my anticipation for the next patch (and the release of the game) all the more palpable. Can't wait!
I LOL'd
looks amazing though, and thanks for the update :)
Very cool.
<a href="http://img199.imageshack.us/i/gorgefirefighter.jpg/" target="_blank"><img src="http://img199.imageshack.us/img199/8223/gorgefirefighter.jpg" border="0" class="linked-image" /></a>
replying to an early post... I agree, it's too forward heavy, more weight needs to be moved around to the back, or have it, while idle(or not used in the last 5 seconds) aimed down, cause the forward weight would be too much to handle at a firing position continually.
Angling the Forward guard wouldn't imo fix the weight issue, Extending the barrel an extra Heat exhaust hole(holes on tube) and pushing the forward grip back alittle should compensate the weight imbalance.
That would be pretty awesome!
I also think the aliens need a way to set it off as well to avoid the marines just completely blocking off an area with a fiery trap.
Maybe have one of the upgrades let the aliens 'smell' the fire/fuel (see it through walls). Doesn't need to be its own upgrade but perhaps just a part of another upgrade.
Another cool effect would be to have the flamethrower marine explode in a small fireball upon death or maybe just a chance to explode.
Also, for the idea about things on fire lighting other things nearby on fire can't you instead just make it so that things on fire damage things next to them but don't actually spread the fire? That would get a similar effect to what you were looking for but not cause a huge problem with everyone being on fire all the time. Of course anything that had been spayed with unlit fuel would be lit on fire.
You should also make it so that if the Onos eats a flamethower marine and finishes digesting him then the Onos can breathe fire temporarily.
In conclusion, more exploding marines and fire-breathing Onos please.
Can't wait for next patch with some tasty lag fixes!
Have the secondary fire squirt something flammable on the ground. The flamethrower can then ignite the trail, creating a beautiful sci-fi wall of impenetrable napalm which the Kharra cannot cross without being set on fire themselves.
Cheers,
Cody<!--QuoteEnd--></div><!--QuoteEEnd-->
YESSSSSSSSSSSSS
+1 +1 +1 +1 +1
God that would be SO effin' sweet.
Goodwork, little over the top in reactionary movements and the flame looks perhaps a little too large but overall not so bad.
Keep up the good work and I look forward to the next patch!
Couldn't stop laughing about the structures getting burned and the way they reacted, pretty funny stuff.
"Screw the DI, I'm busy drawing swastikas!"
The "Gerber kick axe" is definitely not a good example of this: <a href="http://www.peepculture.com/wp-content/uploads/2009/01/gerber-kick-axe.jpg" target="_blank">http://www.peepculture.com/wp-content/uplo...er-kick-axe.jpg</a>
But if you want to say your're surprised by how well they recreated it in game... then yes they did a good job modelling and animating the axe, but totally not an original design.
---------------
Back to the flamethrower.
I like it, and it's kind of funny but at first i get the feeling that the handle is a gas pump, but the way the marine holds this reminds me of the smartgun from aliens, or a chainsaw.
Also the fire effect, and how it leaves the weapon, and the timing of the fire animations feel off to me.
edit: but i am happy there was a reveal nonetheless! lol