Jetpack

RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
<div class="IPBDescription">Movement</div><!--quoteo(post=1800736:date=Oct 4 2010, 03:16 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Oct 4 2010, 03:16 PM) <a href="index.php?act=findpost&pid=1800736"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i wouldn't say i'm a fanboy, i just really liked the idea that everyone seemed to steal. lets not start a flame war, i know all of this stuff boils down to tolkien and that he used mythology but hey, warhammer was first to put out the "look! elves, orcs, humans, dwarves fight each other and then, look! they still fight each other as evolved species in the future"

that being said, i thought the new exosuit was supposed to not inhibit movement and not be something monstrous. i don't remember where i read that, but it made me think of the space marines from warhammer. they seem like they would keep up with a vanilla marine and be able to take more hits. nanites can explain the dual wielding.

whatever route they choose, i just hope they make it so the exosuit is as viable as the jetpack. getting HA in NS1 was something done to a base defender or when the whole team got them and slow pushed while welding. seeing as the command can't make that strategy decision anymore, i just want people to have a good enough reason to get an exosuit. i suppose it has to be <b>jetpack = fade, exosuit = onos.</b><!--QuoteEnd--></div><!--QuoteEEnd-->


Just saw Tig post this in the Heavy armour thread and it got me thinking. Whilst an exo-suit could be a slow and equal damage comparison to the Onos, what if the Jetpack was made more similar to the fades speed. This would also make for a smoother movement aesthetically and be easier to control making for some cool scenarios.

So:

What if when you gained the jetpack you instantly started to fly, as in hover above the ground. Not so high that a skulk couldn't bite you from the ground, but so that you had greater speed around the levels (a ft or so off the floor) and that your legs sort of fly out to the side when you go round corners.

Then when you use the jump key to gain height you waste fuel. Similar to the lerk (but without tapping) but with a greater glide/quicker fuel waste time.

I always found the movement in NS1 very stuttery, and made for movement mayhem rather than grace. It also looked as if the marines were bashing their heads against the ceiling every time they took off.

Opinions?

Comments

  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    As with the most of stuff in NS, I think the jetpack movement (at FPS 100 or so, haven't tried 200, so no comments on that) was awesome and quite once you got the hang of it (still haven't really tried Tribes jetpack though). The basic principle of it rewards thinking slightly ahead in time and forces you to consider a new kind of risk-reward setting. You were a big threat, but then again you could also get very vulnerable if you put yourself into a wrong kind of position. Combined with the res cost, you've got a decent setting for interesting strategical value. Of course NS jetpack had it's flaws, but I think the principle of it was pretty good and serves as a valuable example of what NS2 jetpack could be.

    I'm not too exited about just having a single lift mode as the suggestion goes. It lacks any kind of explosive potential that most of the stuff NS has. You'd just be hovering around without much possibilities to chase, quickly escape or in general differentiate your role from the regular marines.

    Also, could you go a little further on the jittery movement and hitting the ceiling? The present jetpack is exactly good at comfortably maintaining a low flight while still giving you elevation if necessary. I can understand jetpackers hitting walls and sweeping floors, but ceiling is really hard to hit unless you start from a notably higher position or try flying it in the most cramped map areas.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    the jetpack in ns1 had a pretty big learning curve (mostly because noobs like me weren't given one). what i did like was the ability to run with the normal marines when you needed to. you'd land and fire off some shells and then fly back to safety. this also allowed you to get up on catwalks and ledges and in vents.

    while the hovering jetpack is cool, how would you handle getting into the vents?

    taking you idea one step further, what if we actually had a bindable key for jetpack hover. sort of like the lerk hanging from the ceiling by holding the spacebar, except it would be a different key cuz the spacebar would be for the jump boost.

    that way you could burn your fuel at a slower rate to hover in place in the air and take some shots if the ground below is just too hazardous to land.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    also, this type of jetpacking seems to be a trend now, its the same mechanic that's used in halo: reach
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited October 2010
    I suppose my issue with jetpacks is that it seems a little odd in such confined spaces.

    The hovering thing I mentioned is aesthetics. So instead of running around you would hover along at speed (but at a reachable/bite able level).

    Then when you hit spacebar it would give you the burst of height required for the more sticky situations.

    It would also help differentiate the people who have jetpacks.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    i hope they keep the jetpack "trail" particle effect that followed the jetpack. it helped to follow them. untrackable speed should be a kharaa only ability.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1800824:date=Oct 5 2010, 03:51 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Oct 5 2010, 03:51 PM) <a href="index.php?act=findpost&pid=1800824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I suppose my issue with jetpacks is that it seems a little odd in such confined spaces.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've played NS for way too many hours and I don't have issues with the jetpacks being clumsy or odd feeling. They feel like a second nature to me even if I can't hit a thing nowadays while flying one. I think that means you have to go a bit more into details on what works and what doesn't.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1800821:date=Oct 5 2010, 04:33 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Oct 5 2010, 04:33 PM) <a href="index.php?act=findpost&pid=1800821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the jetpack in ns1 had a pretty big learning curve (mostly because noobs like me weren't given one). what i did like was the ability to run with the normal marines when you needed to. you'd land and fire off some shells and then fly back to safety. this also allowed you to get up on catwalks and ledges and in vents.

    while the hovering jetpack is cool, how would you handle getting into the vents?

    taking you idea one step further, what if we actually had a bindable key for jetpack hover. sort of like the lerk hanging from the ceiling by holding the spacebar, except it would be a different key cuz the spacebar would be for the jump boost.

    that way you could burn your fuel at a slower rate to hover in place in the air and take some shots if the ground below is just too hazardous to land.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice idea! The most logical button to use (if ns2 has it, im not in the alpha so i dont know) would then be the sprint button.

    And I really hope they've included a sprint button, atleast for marines.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1800836:date=Oct 5 2010, 12:41 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Oct 5 2010, 12:41 PM) <a href="index.php?act=findpost&pid=1800836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice idea! The most logical button to use (if ns2 has it, im not in the alpha so i dont know) would then be the sprint button.

    And I really hope they've included a sprint button, atleast for marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's a good idea. and they have! it's Left Shift by default.
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